Entertainment Computing and Serious Games - 8 Angebote vergleichen
Preise | 2017 | 2018 | 2019 |
---|---|---|---|
Schnitt | € 79,18 | € 85,49 | € 76,91 |
Nachfrage |
1
Symbolbild
Entertainment Computing and Serious Games (2015)
~EN PB NW
ISBN: 9783319461519 bzw. 3319461516, vermutlich in Englisch, Springer Shop, Taschenbuch, neu.
Lieferung aus: Japan, Lagernd, zzgl. Versandkosten.
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. Soft cover.
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. Soft cover.
2
Entertainment Computing and Serious Games (2015)
~EN NW EB
ISBN: 9783319461519 bzw. 3319461516, vermutlich in Englisch, Springer International Publishing, neu, E-Book.
Lieferung aus: Vereinigte Staaten von Amerika, E-Book zum download.
Computers, The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schlo Dagstuhl in July 2015. , eBook.
Computers, The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schlo Dagstuhl in July 2015. , eBook.
3
Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers (2015)
~EN PB NW
ISBN: 9783319461519 bzw. 3319461516, vermutlich in Englisch, Springer-Verlag Gmbh, Taschenbuch, neu.
Lieferung aus: Deutschland, Versandkostenfrei.
Entertainment Computing and Serious Games: The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. Englisch, Taschenbuch.
Entertainment Computing and Serious Games: The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. Englisch, Taschenbuch.
4
Entertainment Computing and Serious Games (2015)
~EN NW
ISBN: 9783319461519 bzw. 3319461516, vermutlich in Englisch, neu.
Lieferung aus: Vereinigtes Königreich Großbritannien und Nordirland, Lieferzeit: 11 Tage.
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.
5
Symbolbild
Entertainment Computing and Serious Games (2016)
DE NW
ISBN: 3319461516 bzw. 9783319461519, in Deutsch, neu.
Entertainment Computing and Serious Games ab 85.49 EURO International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers Lecture Notes in Computer Science Information Systems and Applications, incl. Internet/Web, and HCI. 1st ed. 2016.
6
Symbolbild
Entertainment Computing and Serious Games (2016)
~EN NW
ISBN: 3319461516 bzw. 9783319461519, vermutlich in Englisch, neu.
Entertainment Computing and Serious Games ab 85.49 EURO International GI-Dagstuhl Seminar 15283 Dagstuhl Castle Germany July 5-10 2015 Revised Selected Papers Lecture Notes in Computer Science Information Systems and Applications incl. Internet/Web and HCI. 1st ed. 2016.
7
Entertainment Computing and Serious Games (2016)
~EN PB NW
ISBN: 9783319461519 bzw. 3319461516, vermutlich in Englisch, Taschenbuch, neu.
Lieferung aus: Deutschland, Next Day, Versandkostenfrei.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
8
Entertainment Computing and Serious Gam (2016)
~EN PB NW
ISBN: 9783319461519 bzw. 3319461516, vermutlich in Englisch, Taschenbuch, neu.
Lieferung aus: Deutschland, Next Day, Versandkostenfrei.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
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