Choosing and Using Digital Games in the Classroom - 7 Angebote vergleichen

Preise201520192021
Schnitt 97,28 94,45 109,99
Nachfrage
Bester Preis: 5,53 (vom 28.03.2019)
1
9783319122229 - Katrin Becker: Choosing and Using Digital Games in the Classroom
Katrin Becker

Choosing and Using Digital Games in the Classroom (2016)

Lieferung erfolgt aus/von: Deutschland ~EN NW

ISBN: 9783319122229 bzw. 3319122223, vermutlich in Englisch, Springer, neu.

Lieferung aus: Deutschland, Sofort lieferbar.
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary.  Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.  The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans. gebundene Ausgabe, 07.10.2016.
2
9783319122229 - Katrin Becker: Choosing and Using Digital Games in the Classroom
Katrin Becker

Choosing and Using Digital Games in the Classroom

Lieferung erfolgt aus/von: Deutschland DE HC NW

ISBN: 9783319122229 bzw. 3319122223, in Deutsch, Springer Shop, gebundenes Buch, neu.

Lieferung aus: Deutschland, Lagernd.
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans. Hard cover.
3
9783319122229 - Katrin Becker: Choosing and Using Digital Games in the Classroom - A Practical Guide
Katrin Becker

Choosing and Using Digital Games in the Classroom - A Practical Guide

Lieferung erfolgt aus/von: Deutschland DE HC NW

ISBN: 9783319122229 bzw. 3319122223, in Deutsch, Springer-Verlag Gmbh, gebundenes Buch, neu.

Choosing and Using Digital Games in the Classroom: This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player`s point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans. Englisch, Buch.
4
9783319122229 - Becker: | Choosing and Using Digital Games in the Classroom | Springer | 1st ed. 2017 | 2016
Becker

| Choosing and Using Digital Games in the Classroom | Springer | 1st ed. 2017 | 2016

Lieferung erfolgt aus/von: Deutschland DE NW

ISBN: 9783319122229 bzw. 3319122223, in Deutsch, Springer, neu.

This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.
5
9783319122229 - Choosing and Using Digital Games in the Classroom

Choosing and Using Digital Games in the Classroom

Lieferung erfolgt aus/von: Vereinigtes Königreich Großbritannien und Nordirland DE NW

ISBN: 9783319122229 bzw. 3319122223, in Deutsch, neu.

109,99
unverbindlich
Lieferung aus: Vereinigtes Königreich Großbritannien und Nordirland, Lieferzeit: 11 Tage, zzgl. Versandkosten.
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. &nbsp,Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious&nbsp,game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. &nbsp,The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.
6
9783319122229 - Katrin Becker: Choosing and Using Digital Games in the Classroom: A Practical Guide
Katrin Becker

Choosing and Using Digital Games in the Classroom: A Practical Guide

Lieferung erfolgt aus/von: Vereinigte Staaten von Amerika DE NW

ISBN: 9783319122229 bzw. 3319122223, in Deutsch, Springer International Publishing, Springer International Publishing, Springer International Publishing, neu.

87,56 ($ 97,97)¹
unverbindlich
Lieferung aus: Vereinigte Staaten von Amerika, zzgl. Versandkosten, Free Shipping on eligible orders over $25, in-stock.
Katrin Becker, Hardcover - 1st ed. 2016,Series: Advances in Game-Based Learning 1, English-language edition, Pub by Springer International Publishing.
7
9783319122229 - Becker, Katrin: Choosing and Using Digital Games in the Classroom
Becker, Katrin

Choosing and Using Digital Games in the Classroom (2016)

Lieferung erfolgt aus/von: Deutschland DE HC NW

ISBN: 9783319122229 bzw. 3319122223, in Deutsch, gebundenes Buch, neu.

Lieferung aus: Deutschland, Next Day, Versandkostenfrei.
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