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Reinventing Video Games and Their Players Casual Revolution Format: Paperback
12 Angebote vergleichen
Preise | 2015 | 2016 | 2017 |
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Schnitt | € 10,73 | € 11,61 | € 13,79 |
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A Casual Revolution: Reinventing Video Games and Their Players (MIT Press) (2012)
ISBN: 9780262517393 bzw. 0262517396, in Englisch, 264 Seiten, The MIT Press, Taschenbuch, gebraucht, Erstausgabe.
Neu ab: $9.74 (31 Angebote)
Gebraucht ab: $10.48 (19 Angebote)
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Von Händler/Antiquariat, SuperBookDeals---.
We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.Important Notice: The digital edition of this book is missing some of the images found in the physical edition., Paperback, Ausgabe: 1st Ed. Label: The MIT Press, The MIT Press, Produktgruppe: Book, Publiziert: 2012-02-10, Studio: The MIT Press, Verkaufsrang: 1340140.
A Casual Revolution : Reinventing Video Games and Their Players (2010)
ISBN: 9780262258968 bzw. 026225896X, in Englisch, The MIT Press, neu, E-Book, elektronischer Download.
How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction.With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.Important Notice: The digital edition of this book is missing some of the images found in the physical edition.
A Casual Revolution
ISBN: 9780262517393 bzw. 0262517396, in Englisch, Mit Pr, UMIT, UMIT, gebraucht.
We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyedPac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.
A Casual Revolution: Reinventing Video Games and Their Players
ISBN: 9780262517393 bzw. 0262517396, in Englisch, The MIT Press, neu.
Jesper Juul, Books, Computers, A Casual Revolution: Reinventing Video Games and Their Players, We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.Important Notice: The digital edition of this book is missing some of the images found in the physical edition.
A Casual Revolution
ISBN: 9780262013376 bzw. 0262013371, in Englisch, MIT Press Ltd, neu.
We used to think that video games were mostly for young men, but with the success ofthe Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social gamesvideo games changed changed fundamentally in the years from 2000 to 2010. These new casual games arenow played by men and women, young and old. Players need not possess an intimate knowledge of videogame history or devote weeks or months to play. At the same time, many players of casual games showa dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With thisreinvention of video games, the game industry reconnects with a general audience. Many of today'scasual game players once enjoyed Pac-Man, Tetris, and other early games, only todrop out when video games became more time-consuming and complex. Juul shows that it is only byunderstanding what a game requires of players, what players bring to a game, how the game industryworks, and how video games have developed historically that we can understand what makes video gamesfun and why we choose to play (or not to play) them.
Casual Revolution
ISBN: 9780262013376 bzw. 0262013371, in Englisch, MIT Press, Vereinigte Staaten von Amerika, neu.
Reinventing Video Games and Their Players, How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games.
A Casual Revolution: Reinventing Video Games and Their Players (2012)
ISBN: 9780262517393 bzw. 0262517396, in Englisch, 264 Seiten, The MIT Press, Taschenbuch, neu.
Neu ab: CDN$ 10.72 (21 Angebote)
Gebraucht ab: CDN$ 16.09 (10 Angebote)
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Casual Revolution: Reinventing Video Games and Their Players
EAN: 2900262517392, Sprache unbekannt, MIT Press, Taschenbuch, gebraucht.
books~~2900262517392, Casual Revolution: Reinventing Video Games and Their Players, Paperback.
A Casual Revolution: Reinventing Video Games and Their Players (2012)
ISBN: 9780262517393 bzw. 0262517396, in Englisch, MIT Press (MA), Cambridge, Taschenbuch, neu.
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