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100%: Govil -Pai ,Shalini: Principles of Computer Graphics (ISBN: 9788181286741) 2007, in Englisch, Taschenbuch.
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100%: Shalini Govil-Pai: Principles of Computer Graphics (ISBN: 9780387254791) Springer, Deutschland, in Englisch, auch als eBook.
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Principles of Computer Graphics - 7 Angebote vergleichen
Bester Preis: € 2,19 (vom 05.03.2017)1
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Principles of Computer Graphics (2007)
EN PB NW
ISBN: 9788181286741 bzw. 818128674X, in Englisch, Orient BlackSwan/ Universities Press, Taschenbuch, neu.
Lieferung aus: Indien, शिपिंग लागत के लिए: IND.
Von Händler/Antiquariat, BookVistas.
Orient BlackSwan/ Universities Press, 2007. Softcover. New. Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once only the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them. Current literature on how to make movies/games focus more on the technology (OpenGL, DirectX, etc) and their APIs rather than on the principles of computer graphics. However, understanding these principles is the key to dealing with any technology API. The aim of "Principles of Computer Graphics and OpenGL" is to teach readers the principles of computer graphics. Hands-on examples developed in OpenGL illustrate the key concepts, and readers develop a professional animation, following traditional processes used in production houses. By the end of the book, readers will be experts in the principles of computer graphics and OpenGL. They will be able to develop their own professional quality games via the same approach used in production houses. Printed Pages: 310.
Von Händler/Antiquariat, BookVistas.
Orient BlackSwan/ Universities Press, 2007. Softcover. New. Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once only the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them. Current literature on how to make movies/games focus more on the technology (OpenGL, DirectX, etc) and their APIs rather than on the principles of computer graphics. However, understanding these principles is the key to dealing with any technology API. The aim of "Principles of Computer Graphics and OpenGL" is to teach readers the principles of computer graphics. Hands-on examples developed in OpenGL illustrate the key concepts, and readers develop a professional animation, following traditional processes used in production houses. By the end of the book, readers will be experts in the principles of computer graphics and OpenGL. They will be able to develop their own professional quality games via the same approach used in production houses. Printed Pages: 310.
2
Principles of Computer Graphics (2007)
EN PB NW
ISBN: 9788181286741 bzw. 818128674X, in Englisch, 310 Seiten, Universities Press, Taschenbuch, neu.
Lieferung aus: Indien, Usually dispatched within 1-2 business days.
Von Händler/Antiquariat, S.S.S.ENTERPRISES.
Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once only the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers and workstations. Now more than ever, people are eager to learn about what it takes to make such productions and how they can be a part of them. Current literature on how to make movies/games focus more on the technology (OpenGL, DirectX, etc) and their APIs rather than on the principles of computer graphics. However, understanding these principles is the key to dealing with any technology API. The aim of "Principles of Computer Graphics and OpenGL" is to teach readers the principles of computer graphics. Hands-on examples developed in OpenGL illustrate the key concepts and readers develop a professional animation, following traditional processes used in production houses. By the end of the book, readers will be experts in the principles of computer graphics and OpenGL. They will be able to develop their own professional quality games via the same approach used in production houses. Paperback, संस्करण: First, लेबल: Universities Press, Universities Press, उत्पाद समूह: Book, प्रकाशित: 2007, स्टूडियो: Universities Press, बिक्री रैंक: 556037.
Von Händler/Antiquariat, S.S.S.ENTERPRISES.
Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once only the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers and workstations. Now more than ever, people are eager to learn about what it takes to make such productions and how they can be a part of them. Current literature on how to make movies/games focus more on the technology (OpenGL, DirectX, etc) and their APIs rather than on the principles of computer graphics. However, understanding these principles is the key to dealing with any technology API. The aim of "Principles of Computer Graphics and OpenGL" is to teach readers the principles of computer graphics. Hands-on examples developed in OpenGL illustrate the key concepts and readers develop a professional animation, following traditional processes used in production houses. By the end of the book, readers will be experts in the principles of computer graphics and OpenGL. They will be able to develop their own professional quality games via the same approach used in production houses. Paperback, संस्करण: First, लेबल: Universities Press, Universities Press, उत्पाद समूह: Book, प्रकाशित: 2007, स्टूडियो: Universities Press, बिक्री रैंक: 556037.
3
Principles of Computer Graphics
DE NW EB
ISBN: 9780387254791 bzw. 038725479X, in Deutsch, Springer, Deutschland, neu, E-Book.
Lieferung aus: Schweiz, zzgl. Versandkosten, Sofort per Download lieferbar.
Computer graphics games and animations have been popular for over a decade, and personal computers have now evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager, Helps readers to develop their own professional quality computer graphics.Hands-on examples developed in OpenGL illustrate key concepts.
Computer graphics games and animations have been popular for over a decade, and personal computers have now evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager, Helps readers to develop their own professional quality computer graphics.Hands-on examples developed in OpenGL illustrate key concepts.
4
Symbolbild
Principles of Computer Graphics
EN PB NW
ISBN: 9788181286741 bzw. 818128674X, in Englisch, Taschenbuch, neu.
Lieferung aus: Vereinigte Staaten von Amerika, प्लस शिपिंग, शिपिंग क्षेत्र: DOM.
Von Händler/Antiquariat, BookMark, MI, West Bloomfield, [RE:5].
Brand New Book In Mint Condition. Shipping With Trackable Method. INTERNATIONAL EDITION. Softcover in Black and White or Color. No APO/FPO Addresses Please.
Von Händler/Antiquariat, BookMark, MI, West Bloomfield, [RE:5].
Brand New Book In Mint Condition. Shipping With Trackable Method. INTERNATIONAL EDITION. Softcover in Black and White or Color. No APO/FPO Addresses Please.
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