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The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Pragmatic Bookshelf)
11 Angebote vergleichen
Preise | Apr. 19 | Mai 19 | März 20 |
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Schnitt | € 34,36 | € 0,00 | € 25,02 |
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The Ray Tracer Challenge (Paperback) (2019)
ISBN: 9781680502718 bzw. 1680502719, vermutlich in Englisch, The Pragmatic Programmers, United States, Taschenbuch, neu, Erstausgabe.
Von Händler/Antiquariat, Book Depository International [58762574], London, United Kingdom.
Language: English. Brand new Book. Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery. The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first! There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes. Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today! What You Need: Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files.
The Ray Tracer Challenge - Jamis Buck, Kartoniert (TB)
ISBN: 9781680502718 bzw. 1680502719, in Deutsch, O'Reilly Media, neu.
Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery. The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first! There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes. Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today! What You Need: Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files.
The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Pragmatic Bookshelf) (2019)
ISBN: 9781680506761 bzw. 1680506765, in Englisch, 292 Seiten, Pragmatic Bookshelf, neu, Erstausgabe, E-Book, elektronischer Download.
Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery. The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first! There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes. Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today! What You Need: Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files., Kindle Edition, Edition: 1, Format: Kindle eBook, Label: Pragmatic Bookshelf, Pragmatic Bookshelf, Product group: eBooks, Published: 2019-02-26, Release date: 2019-04-01, Studio: Pragmatic Bookshelf, Sales rank: 3021450.
The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Pragmatic Bookshelf) (2019)
ISBN: 9781680506761 bzw. 1680506765, in Englisch, 292 Seiten, Pragmatic Bookshelf, neu, Erstausgabe, E-Book, elektronischer Download.
Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery. The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first! There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes. Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today! What You Need: Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files., Kindle Edition, Edition: 1, Format: Kindle eBook, Label: Pragmatic Bookshelf, Pragmatic Bookshelf, Product group: eBooks, Published: 2019-02-26, Release date: 2019-04-01, Studio: Pragmatic Bookshelf, Sales rank: 206667.
The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Pragmatic Bookshelf) (2019)
ISBN: 9781680502718 bzw. 1680502719, vermutlich in Englisch, gebraucht.
Von Händler/Antiquariat, Books Express.
2019-03-08. Good. Ships with Tracking Number! INTERNATIONAL WORLDWIDE Shipping available. May not contain Access Codes or Supplements. May be ex-library. Shipping & Handling by region. Buy with confidence, excellent customer service!
The Ray Tracer Challenge: a Test-Driven Guide to Your First 3d Renderer (Paperback Or Softback)
ISBN: 9781680502718 bzw. 1680502719, vermutlich in Englisch, Pragmatic Bookshelf, Taschenbuch, neu.
Von Händler/Antiquariat, BargainBookStores, MI, Grand Rapids, [RE:5].
The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Paperback or Softback), Paperback or Softback.
The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Pragmatic Bookshelf) (2019)
ISBN: 9781680506761 bzw. 1680506765, in Englisch, 292 Seiten, Pragmatic Bookshelf, neu, Erstausgabe, E-Book, elektronischer Download.
Von Händler/Antiquariat, Amazon Media EU S.à r.l.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
The Ray Tracer Challenge: a Test-Driven Guide to Your First 3d Renderer (Pragmatic Bookshelf) (2019)
ISBN: 9781680502718 bzw. 1680502719, vermutlich in Englisch, Pragmatic Bookshelf, Taschenbuch, gebraucht.
Von Händler/Antiquariat, Books From California, CA, Simi Valley, [RE:5].
Very Clean Copy-Over 500, 000 Internet Orders Filled. Paperback.
The Ray Tracer Challenge A Test-Driven Guide to Your First 3D Renderer Taschenbuch Pragmatic Programmers Englisch 2019 (2019)
ISBN: 9781680502718 bzw. 1680502719, vermutlich in Englisch, 264 Seiten, O'Reilly UK Ltd. Taschenbuch, neu, Erstausgabe.
Von Händler/Antiquariat, preigu, [5789586].
2019, Taschenbuch, Neuware, 555g, 1st edition, 264, Sofortüberweisung, PayPal, Banküberweisung.
The Ray Tracer Challenge A Test-Driven Guide to Your First 3D Renderer (2019)
ISBN: 1680502719 bzw. 9781680502718, vermutlich in Englisch, O'Reilly UK Ltd. neu.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen