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Emotion in Games - 14 Angebote vergleichen
Preise | Dez. 16 | März 19 | Sep. 19 |
---|---|---|---|
Schnitt | € 102,90 | € 115,57 | € 141,85 |
Nachfrage |
Emotion in Games
ISBN: 9783319413167 bzw. 3319413163, in Deutsch, Springer Shop, neu, E-Book, elektronischer Download.
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence. eBook.
Emotion in Games - Theory and Praxis
ISBN: 9783319413167 bzw. 3319413163, vermutlich in Englisch, Springer International Publishing, neu, E-Book, elektronischer Download.
Emotion in Games: The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research affect modelling, induction, and sensing affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. Englisch, Ebook.
Emotion in Games (2016)
ISBN: 9783319413167 bzw. 3319413163, in Englisch, Springer, Springer, Springer, neu, E-Book, elektronischer Download.
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.
Emotion in Games (2016)
ISBN: 9783319413167 bzw. 3319413163, in Englisch, Springer, Springer, Springer, neu, E-Book, elektronischer Download.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Emotion in Games
ISBN: 9783319413167 bzw. 3319413163, vermutlich in Englisch, Springer-Verlag GmbH, Taschenbuch, neu.
Emotion in Games: Theory and Praxis
ISBN: 9783319413143 bzw. 3319413147, in Deutsch, Springer International Publishing, gebundenes Buch, neu.
Emotion-in-Games~~Kostas-Karpouzis, Emotion in Games: Theory and Praxis, Hardcover.
Emotion In Games: Theory And Praxis
ISBN: 9783319413143 bzw. 3319413147, in Deutsch, Springer-Verlag/Sci-Tech/Trade, neu.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen