Transnational Contexts of Culture, Gender, Class, and Colonialism in Play - Video Games in East Asia
6 Angebote vergleichen
Bester Preis: € 75,16 (vom 03.02.2018)1
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play
~EN HC NW
ISBN: 9783319438160 bzw. 3319438166, vermutlich in Englisch, Palgrave, gebundenes Buch, neu.
Lieferung aus: Deutschland, Lagernd, zzgl. Versandkosten.
This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play. Hard cover.
This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play. Hard cover.
2
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play - Video Games in East Asia
DE HC NW
ISBN: 9783319438160 bzw. 3319438166, in Deutsch, Springer-Verlag Gmbh, gebundenes Buch, neu.
Lieferung aus: Deutschland, Versandkostenfrei.
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play. Englisch, Buch.
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play. Englisch, Buch.
3
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play
DE NW
ISBN: 9783319438160 bzw. 3319438166, in Deutsch, neu.
Lieferung aus: Deutschland, Lieferzeit: 11 Tage.
This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.
This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.
4
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play als von (2016)
DE NW
ISBN: 9783319438160 bzw. 3319438166, in Deutsch, Springer-Verlag GmbH, neu.
Lieferung aus: Vereinigtes Königreich Großbritannien und Nordirland, Versandkostenfrei.
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play ab 90.99 EURO Video Games in East Asia East Asian Popular Culture. 1st ed. 2016.
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play ab 90.99 EURO Video Games in East Asia East Asian Popular Culture. 1st ed. 2016.
5
Transnational Contexts Of Culture, Gender, Class, And Colonialism In Play: Video Games In East Asia
DE NW
ISBN: 9783319438160 bzw. 3319438166, in Deutsch, Springer International Publishing, neu.
Lieferung aus: Kanada, Lagernd, zzgl. Versandkosten.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
6
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia
DE HC NW
ISBN: 9783319438160 bzw. 3319438166, in Deutsch, Springer International Publishing, gebundenes Buch, neu.
Lieferung aus: Vereinigte Staaten von Amerika, Lagernd, zzgl. Versandkosten.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
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