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Real-Time Cameras - 11 Angebote vergleichen
Preise | 2013 | 2014 | 2015 | 2017 | 2019 |
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Schnitt | € 44,94 | € 51,55 | € 55,97 | € 62,14 | € 64,99 |
Nachfrage |
Real-Time Cameras (2009)
ISBN: 9780123116345 bzw. 0123116341, in Englisch, CRC Press, gebundenes Buch, neu.
Von Händler/Antiquariat, Dr. Bookman - All Books Shipped in Cardboard.
CRC Press. New with No dust jacket as issued. 2009. Hardcover. 0123116341 . This specific hardback book is in new condition with a hard board cover that has sharp edges and corners and has a tight binding. The pages are clean, crisp, unmarked and uncreased . We package all books in custom cardboard book boxes for shipment and ship daily with tracking numbers.; "The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscripted events, and this is where much of the difficulty of designing real-time camera systems arises. The increasing use of motion in virtual environments, marked by the inclusion of physics modeling and complex collision detection systems, means that camera systems must be even more effective to keep up. Real-Time Cameras is written by an experienced game developer who has written camera control systems for award-winning games such as Metroid Prime. Mark Haigh-Hutchinson discusses the key algorithms for camera control and then shows how to implement them in code. This book is written for game developers and designers, although it is also pertinent to other professionals in the interactive media field. Real-Time Cameras presents a practical approach to camera systems, introducing their theory, design, and implementation."; 9.30 X 7.60 X 1.30 inches; 544 pages .
Real-Time Cameras, A Guide for Game Designers and Developers (2005)
ISBN: 9780123116345 bzw. 0123116341, in Englisch, Taylor & Francis Inc, gebundenes Buch, neu.
bol.com.
The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscripted events, and this is where much of the difficulty of designing real-time camera systems arises. The increasing use ... The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscripted events, and this is where much of the difficulty of designing real-time camera systems arises. The increasing use of motion in virtual environments, marked by the inclusion of physics modeling and complex collision detection systems, means that camera systems must be even more effective to keep up. Real-Time Cameras is written by an experienced game developer who has written camera control systems for award-winning games such as Metroid Prime. Mark Haigh-Hutchinson discusses the key algorithms for camera control and then shows how to implement them in code. This book is written for game developers and designers, although it is also pertinent to other professionals in the interactive media field. Real-Time Cameras presents a practical approach to camera systems, introducing their theory, design, and implementation.Taal: Engels;Vertaald uit het: Engels;Oorspronkelijke titel: Real-Time Cameras;Afmetingen: 0x0x0 mm;Gewicht: 1,59 kg;Verschijningsdatum: december 2005;ISBN10: 0123116341;ISBN13: 9780123116345; Engelstalig | Hardcover | 2005.
Real Time Cameras: A Guide for Game Designers and Developers
ISBN: 9780080918518 bzw. 0080918514, in Englisch, Elsevier Science, Elsevier Science, Elsevier Science, neu, E-Book, elektronischer Download.
The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscripted events, and this is where much of the difficulty of designing real-time camera systems arises. The increasing use of motion in virtual environments, marked by the inclusion of physics modeling and complex collision detection systems, means that camera systems must be even more effective to keep up. Real-Time Cameras is written by an experienced game developer who has written camera control systems for award-winning games such as Metroid Prime. Mark Haigh-Hutchinson discusses the key algorithms for camera control and then shows how to implement them in code. This book is written for game developers and designers, although it is also pertinent to other professionals in the interactive media field. Real-Time Cameras presents a practical approach to camera systems, introducing their theory, design, and implementation.
Real Time Cameras: A Guide for Game Designers and Developers (2009)
ISBN: 9780080918518 bzw. 0080918514, in Englisch, 530 Seiten, CRC Press, neu, E-Book, elektronischer Download.
The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscripted events, and this is where much of the difficulty of designing real-time camera systems arises. The increasing use of motion in virtual environments, marked by the inclusion of physics modeling and complex collision detection systems, means that camera systems must be even more effective to keep up. Real-Time Cameras is written by an experienced game developer who has written camera control systems for award-winning games such as Metroid Prime. Mark Haigh-Hutchinson discusses the key algorithms for camera control and then shows how to implement them in code. This book is written for game developers and designers, although it is also pertinent to other professionals in the interactive media field. Real-Time Cameras presents a practical approach to camera systems, introducing their theory, design, and implementation. Kindle Edition, تنسيق: Kindle eBook, التسمية: CRC Press, CRC Press, مجموعة المنتجات: eBooks, ونشرت: 2009-04-01, تاريخ الإصدار: 2009-04-01, ستوديو: CRC Press, رتبة المبيعات: 1527231.
Real-Time Cameras (2005)
ISBN: 9780123116345 bzw. 0123116341, vermutlich in Englisch, Taylor & Francis Ltd. neu.
The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscripted events, and this is where much of the difficulty of designing real-time camera systems arises. The increasing use of motion in virtual environments, marked by the inclusion of physics modeling and complex collision detection systems, means that camera systems must be even more effective to keep up. Real-Time Cameras is written by an experienced game developer who has written camera control systems for award-winning games such as Metroid Prime . Mark Haigh-Hutchinson discusses the key algorithms for camera control and then shows how to implement them in code. This book is written for game developers and designers, although it is also pertinent to other professionals in the interactive media field. Real-Time Cameras presents a practical approach to camera systems, introducing their theory, design, and implementation. The first book on this critical and often poorly understood aspect of game development Includes analysis of camera and control systems from existing games along with practical implementation advice Discusses the key algorithms with pseudo code examples, and includes movies demonstrating camera technique on the companion CD-ROM, gebundene Ausgabe, 01.12.2005.
Real Time Cameras - A Guide for Game Designers and Developers
ISBN: 9780080918518 bzw. 0080918514, in Englisch, Elsevier professional, neu, E-Book, elektronischer Download.
The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscripted events, and this is where much of the difficulty of designing real-time camera systems arises. The increasing use of motion in virtual environments, marked by the inclusion of physics modeling and complex collision detection systems, means that camera systems must be even more effective to keep up. Real-Time Cameras is written by an experienced game developer who has written camera control systems for award-winning games such as Metroid Prime. Mark Haigh-Hutchinson discusses the key algorithms for camera control and then shows how to implement them in code. This book is written for game developers and designers, although it is also pertinent to other professionals in the interactive media field. Real-Time Cameras presents a practical approach to camera systems, introducing their theory, design, and implementation. * The first book on this critical and often poorly understood aspect of game development * Includes analysis of camera and control systems from existing games along with practical implementation advice * Discusses the key algorithms with pseudo code examples, and includes movies demonstrating camera technique on the companion CD-ROM.
Real-Time Cameras
ISBN: 9780123116345 bzw. 0123116341, in Englisch, CRC Press, gebundenes Buch, gebraucht.
Von Händler/Antiquariat, Books Express.
CRC Press. Hardcover. Good. We ship International with Tracking Number! May not contain Access Codes or Supplements. Buy with confidence, excellent customer service! j.
Real-Time Cameras (2009)
ISBN: 9780123116345 bzw. 0123116341, in Englisch, Morgan Kaufmann, gebundenes Buch, gebraucht.
Von Händler/Antiquariat, Ergodebooks.
Morgan Kaufmann, 2009-04-14. Hardcover. Good. Buy with confidence. Excellent Customer Service & Return policy. Ships Fast. 24*7 Customer Service.
Real-Time Cameras - A Guide for Game Designers and Developers
ISBN: 9780080918518 bzw. 0080918514, in Englisch, Morgan Kaufmann, neu, E-Book, elektronischer Download.
The first book on this core game development topic by an experienced developer.
Real Time Cameras
ISBN: 9780080918518 bzw. 0080918514, in Englisch, Pergamon; Pergamon Press, Vereinigte Staaten von Amerika, neu, E-Book, elektronischer Download.
A Guide for Game Designers and Developers, A Guide for Game Designers and Developers.