Falls Sie nur an einem bestimmten Exempar interessiert sind, können Sie aus der folgenden Liste jenes wählen, an dem Sie interessiert sind:
Nur diese Ausgabe anzeigen…
Nur diese Ausgabe anzeigen…
Game-Based Learning Across the Lifespan - 8 Angebote vergleichen
Preise | Nov. 16 | März 19 | Sep. 19 | Dez. 19 |
---|---|---|---|---|
Schnitt | € 63,59 | € 73,48 | € 83,87 | € 96,29 |
Nachfrage |
Game-Based Learning Across the Lifespan (2016)
ISBN: 9783319417974 bzw. 3319417975, vermutlich in Englisch, Springer, neu, E-Book.
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations. PDF, 22.10.2016.
Game-Based Learning Across the Lifespan (2016)
ISBN: 9783319417974 bzw. 3319417975, vermutlich in Englisch, Springer, neu, E-Book.
Cross-Generational and Age-Oriented Topics The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations. 22.10.2016, PDF.
Game-Based Learning Across the Lifespan - Cross-Generational and Age-Oriented Topics
ISBN: 9783319417974 bzw. 3319417975, in Deutsch, Springer International Publishing, neu, E-Book, elektronischer Download.
Game-Based Learning Across the Lifespan: The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. Englisch, Ebook.
Game-Based Learning Across the Lifespan (2017)
ISBN: 9783319417974 bzw. 3319417975, in Deutsch, Springer International Publishing, Taschenbuch, neu.
Game-Based Learning Across the Lifespan
ISBN: 9783319417974 bzw. 3319417975, in Deutsch, Springer Shop, neu, E-Book, elektronischer Download.
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations. eBook.
Game-Based Learning Across the Lifespan (2016)
ISBN: 9783319417974 bzw. 3319417975, in Englisch, Springer, Springer, Springer, neu, E-Book, elektronischer Download.
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the.
Game-Based Learning Across the Lifespan : Cross-Generational and Age-Oriented Topics
ISBN: 9783319417974 bzw. 3319417975, in Englisch, Springer Berlin Heidelberg, neu, E-Book, elektronischer Download.