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Entertainment Computing and Serious Games - 15 Angebote vergleichen
Preise | 2016 | 2017 | 2019 | 2020 |
---|---|---|---|---|
Schnitt | € 53,15 | € 63,06 | € 67,69 | € 67,40 |
Nachfrage |
Entertainment Computing and Serious Games (2015)
ISBN: 9783319461519 bzw. 3319461516, vermutlich in Englisch, Springer Shop, Taschenbuch, neu.
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. Soft cover.
Entertainment Computing and Serious Games (2015)
ISBN: 9783319461519 bzw. 3319461516, vermutlich in Englisch, Springer International Publishing, neu, E-Book.
Computers, The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schlo Dagstuhl in July 2015. , eBook.
Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers (2015)
ISBN: 9783319461519 bzw. 3319461516, vermutlich in Englisch, Springer-Verlag Gmbh, Taschenbuch, neu.
Entertainment Computing and Serious Games: The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. Englisch, Taschenbuch.
Entertainment Computing and Serious Games (2015)
ISBN: 9783319461519 bzw. 3319461516, vermutlich in Englisch, neu.
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.
Entertainment Computing and Serious Games (2016)
ISBN: 3319461516 bzw. 9783319461519, in Deutsch, neu.
Entertainment Computing and Serious Games (2016)
ISBN: 3319461516 bzw. 9783319461519, vermutlich in Englisch, neu.
Entertainment Computing and Serious Games (2015)
ISBN: 9783319461526 bzw. 3319461524, in Deutsch, Springer International Publishing, Taschenbuch, neu.
Entertainment Computing and Serious Games (2016)
ISBN: 9783319461526 bzw. 3319461524, in Deutsch, Springer, neu, E-Book.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers (2015)
ISBN: 9783319461526 bzw. 3319461524, in Deutsch, Springer International Publishing, neu, E-Book, elektronischer Download.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Entertainment Computing and Serious Games (2015)
ISBN: 9783319461526 bzw. 3319461524, in Deutsch, Springer Shop, neu, E-Book, elektronischer Download.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen