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Gamification in Learning and Education100%: Sangkyun Kim; Kibong Song; Barbara Lockee; John Burton: Gamification in Learning and Education (ISBN: 9783319836980) 2018, Springer Shop, in Englisch.
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Gamification in Learning and Education65%: Sangkyun Kim/ Kibong Song/ Barbara Lockee/ John Burton: Gamification in Learning and Education (ISBN: 9783319472836) Erstausgabe, in Englisch, Taschenbuch.
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Gamification in Learning and Education42%: Sangkyun Kim; Kibong Song; Barbara Lockee; John Burton: Gamification in Learning and Education (ISBN: 9783319472829) in Englisch, Broschiert.
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Gamification in Learning and Education - 16 Angebote vergleichen

Bester Preis: 5,17 (vom 02.05.2019)
1
9783319836980 - Sangkyun Kim; Kibong Song; Barbara Lockee; John Burton: Gamification in Learning and Education
Sangkyun Kim; Kibong Song; Barbara Lockee; John Burton

Gamification in Learning and Education

Lieferung erfolgt aus/von: Österreich ~EN PB NW

ISBN: 9783319836980 bzw. 3319836986, vermutlich in Englisch, Springer Shop, Taschenbuch, neu.

96,29
unverbindlich
Lieferung aus: Österreich, Lagernd, zzgl. Versandkosten.
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases. Soft cover.
2
9783319472829 - Sangkyun Kim; Kibong Song; Barbara Lockee; John Burton: Gamification in Learning and Education
Sangkyun Kim; Kibong Song; Barbara Lockee; John Burton

Gamification in Learning and Education (2017)

Lieferung erfolgt aus/von: Deutschland ~EN NW

ISBN: 9783319472829 bzw. 3319472828, vermutlich in Englisch, Springer, neu.

Lieferung aus: Deutschland, Sofort lieferbar.
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This 'positive failure' can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases. gebundene Ausgabe, 28.09.2017.
3
9783319472836 - Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton: Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning) (2017)

Lieferung erfolgt aus/von: Kanada EN NW FE EB DL

ISBN: 9783319472836 bzw. 3319472836, in Englisch, 159 Seiten, Springer, neu, Erstausgabe, E-Book, elektronischer Download.

Lieferung aus: Kanada, E-Book zum Download, Versandkostenfrei.
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases. , Kindle Edition, Ausgabe: 1st ed. 2018, Format: Kindle eBook, Label: Springer, Springer, Produktgruppe: eBooks, Publiziert: 2017-09-19, Freigegeben: 2017-09-19, Studio: Springer.
4
9783319472836 - Sangkyun Kim: Gamification in Learning and Education - Enjoy Learning Like Gaming
Sangkyun Kim

Gamification in Learning and Education - Enjoy Learning Like Gaming

Lieferung erfolgt aus/von: Deutschland DE NW EB DL

ISBN: 9783319472836 bzw. 3319472836, in Deutsch, Springer International Publishing, neu, E-Book, elektronischer Download.

Lieferung aus: Deutschland, Versandkostenfrei.
Gamification in Learning and Education: This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students."Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This `positive failure` can motivate students to attempt a difficult mission. Chapters in this volume?cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases. Englisch, Ebook.
5
9783319472836 - Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton: Gamification in Learning and Education
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

Gamification in Learning and Education (2018)

Lieferung erfolgt aus/von: Deutschland DE PB NW

ISBN: 9783319472836 bzw. 3319472836, in Deutsch, Springer International Publishing, Taschenbuch, neu.

94,99 + Versand: 7,50 = 102,49
unverbindlich
Gamification in Learning and Education ab 94.99 € als pdf eBook: Enjoy Learning Like Gaming Advances in Game-Based Learning. 1st ed. 2018. Aus dem Bereich: eBooks, Sachthemen & Ratgeber, Erziehung & Bildung,.
6
9783319472836 - Sangkyun Kim; Kibong Song; Barbara Lockee; John Burton: Gamification in Learning and Education
Sangkyun Kim; Kibong Song; Barbara Lockee; John Burton

Gamification in Learning and Education

Lieferung erfolgt aus/von: Japan DE NW EB DL

ISBN: 9783319472836 bzw. 3319472836, in Deutsch, Springer Shop, neu, E-Book, elektronischer Download.

81,04 (¥ 10.107)¹
unverbindlich
Lieferung aus: Japan, Lagernd, zzgl. Versandkosten.
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases. eBook.
7
9783319472836 - Burton, John; Kim, Sangkyun; Lockee, Barbara; Song, Kibong: Gamification in Learning and Education (eBook, PDF)
Burton, John; Kim, Sangkyun; Lockee, Barbara; Song, Kibong

Gamification in Learning and Education (eBook, PDF)

Lieferung erfolgt aus/von: Deutschland ~EN NW

ISBN: 9783319472836 bzw. 3319472836, vermutlich in Englisch, Springer-Verlag GmbH, neu.

Lieferung aus: Deutschland, Lieferzeit 1-2 Werktage, Versandkostenfrei innerhalb von Deutschland.
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.
8
9783319472829 - Gamification in Learning and Education

Gamification in Learning and Education

Lieferung erfolgt aus/von: Deutschland DE NW

ISBN: 9783319472829 bzw. 3319472828, in Deutsch, neu.

Lieferung aus: Deutschland, Lieferzeit: 11 Tage.
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.
9
9783319472829 - Sangkyun Kim: Gamification in Learning and Education
Sangkyun Kim

Gamification in Learning and Education

Lieferung erfolgt aus/von: Deutschland DE HC NW

ISBN: 9783319472829 bzw. 3319472828, in Deutsch, Springer-Verlag Gmbh, gebundenes Buch, neu.

Lieferung aus: Deutschland, Versandkostenfrei.
Gamification in Learning and Education: This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This `positive failure` can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases. Englisch, Buch.
10
9783319472829 - Gamification in Learning and Education als von Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

Gamification in Learning and Education als von Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton (2018)

Lieferung erfolgt aus/von: Vereinigtes Königreich Großbritannien und Nordirland DE NW

ISBN: 9783319472829 bzw. 3319472828, in Deutsch, Springer-Verlag GmbH, neu.

Lieferung aus: Vereinigtes Königreich Großbritannien und Nordirland, Versandkostenfrei.
Gamification in Learning and Education ab 96.49 EURO Enjoy Learning Like Gaming Advances in Game-Based Learning. 1st ed. 2018.
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