Falls Sie nur an einem bestimmten Exempar interessiert sind, können Sie aus der folgenden Liste jenes wählen, an dem Sie interessiert sind:
Nur diese Ausgabe anzeigen…
Nur diese Ausgabe anzeigen…
Nur diese Ausgabe anzeigen…
Gamification in Learning and Education - 16 Angebote vergleichen
Bester Preis: € 5,17 (vom 02.05.2019)Gamification in Learning and Education
ISBN: 9783319836980 bzw. 3319836986, vermutlich in Englisch, Springer Shop, Taschenbuch, neu.
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases. Soft cover.
Gamification in Learning and Education (2017)
ISBN: 9783319472829 bzw. 3319472828, vermutlich in Englisch, Springer, neu.
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This 'positive failure' can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases. gebundene Ausgabe, 28.09.2017.
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning) (2017)
ISBN: 9783319472836 bzw. 3319472836, in Englisch, 159 Seiten, Springer, neu, Erstausgabe, E-Book, elektronischer Download.
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases. , Kindle Edition, Ausgabe: 1st ed. 2018, Format: Kindle eBook, Label: Springer, Springer, Produktgruppe: eBooks, Publiziert: 2017-09-19, Freigegeben: 2017-09-19, Studio: Springer.
Gamification in Learning and Education - Enjoy Learning Like Gaming
ISBN: 9783319472836 bzw. 3319472836, in Deutsch, Springer International Publishing, neu, E-Book, elektronischer Download.
Gamification in Learning and Education: This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students."Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This `positive failure` can motivate students to attempt a difficult mission. Chapters in this volume?cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases. Englisch, Ebook.
Gamification in Learning and Education (2018)
ISBN: 9783319472836 bzw. 3319472836, in Deutsch, Springer International Publishing, Taschenbuch, neu.
Gamification in Learning and Education
ISBN: 9783319472836 bzw. 3319472836, in Deutsch, Springer Shop, neu, E-Book, elektronischer Download.
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases. eBook.
Gamification in Learning and Education (eBook, PDF)
ISBN: 9783319472836 bzw. 3319472836, vermutlich in Englisch, Springer-Verlag GmbH, neu.
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.
Gamification in Learning and Education
ISBN: 9783319472829 bzw. 3319472828, in Deutsch, neu.
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.
Gamification in Learning and Education
ISBN: 9783319472829 bzw. 3319472828, in Deutsch, Springer-Verlag Gmbh, gebundenes Buch, neu.
Gamification in Learning and Education: This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This `positive failure` can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases. Englisch, Buch.
Gamification in Learning and Education als von Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton (2018)
ISBN: 9783319472829 bzw. 3319472828, in Deutsch, Springer-Verlag GmbH, neu.
Gamification in Learning and Education ab 96.49 EURO Enjoy Learning Like Gaming Advances in Game-Based Learning. 1st ed. 2018.