Von dem Buch Digital Learning and Gamification. The Usage of Duolingo for Students haben wir 2 gleiche oder sehr ähnliche Ausgaben identifiziert!
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100%: Ben Joy Muin: Digital Learning and Gamification. The Usage of Duolingo for Students (ISBN: 9783346529114) 2021, GRIN Verlag, Erstausgabe, in Englisch, Taschenbuch.
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100%: Ben Joy Muin: Digital Learning and Gamification. The Usage of Duolingo for Students (ISBN: 9783346529107) GRIN Verlag, GRIN Verlag, in Deutsch, auch als eBook.
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Digital Learning and Gamification. The Usage of Duolingo for Students
4 Angebote vergleichen
Bester Preis: € 13,99 (vom 01.02.2022)1
Digital Learning and Gamification. The Usage of Duolingo for Students (2021)
~EN PB NW
ISBN: 9783346529114 bzw. 3346529118, vermutlich in Englisch, GRIN Verlag, Taschenbuch, neu.
Lieferung aus: Deutschland, Versandkostenfrei.
Von Händler/Antiquariat, AHA-BUCH GmbH [51283250], Einbeck, Germany.
nach der Bestellung gedruckt Neuware - Seminar paper from the year 2021 in the subject Pedagogy - School Pedagogics, grade: 1,7, University of Wuppertal (Anglistik/Amerikanistik), course: Digital EFL Learning, language: English, abstract: This term paper aims to answer this question by discussing the advantages and disadvantages of Duolingo for students in schools in- and outside the classroom, while also analyzing the gamified mechanics of the application, as they are a core element of the learning experience.Structurally, this paper first looks at the topic of gamification. Secondly, Duolingo and its gamified mechanics are introduced, followed by an analysis of how well the app is suited for students, discussing advantages and disadvantages. Lastly, a summary of the findings and a conclusion will be presented.In recent years, language learning apps have become increasingly popular. Due to the omnipresence of smartphones, it has become easier than ever to start learning a new language just by downloading an application. An important reason, why these 'apps' have turned the otherwise tedious task of language learning into a popular free time activity is their ease of use. Many of these apps are relying on gamified mechanics, which can make the process of language learning generally more fun, keeping learners engaged and motivated. Especially the language learning program 'Duolingo' relies heavily on gamification, which might be one of the reasons why Duolingo is one of the most popular language-learning applications. However, even with its popularity, is Duolingo also the best-suited language learning app for all learners 16 pp. Englisch, Books.
Von Händler/Antiquariat, AHA-BUCH GmbH [51283250], Einbeck, Germany.
nach der Bestellung gedruckt Neuware - Seminar paper from the year 2021 in the subject Pedagogy - School Pedagogics, grade: 1,7, University of Wuppertal (Anglistik/Amerikanistik), course: Digital EFL Learning, language: English, abstract: This term paper aims to answer this question by discussing the advantages and disadvantages of Duolingo for students in schools in- and outside the classroom, while also analyzing the gamified mechanics of the application, as they are a core element of the learning experience.Structurally, this paper first looks at the topic of gamification. Secondly, Duolingo and its gamified mechanics are introduced, followed by an analysis of how well the app is suited for students, discussing advantages and disadvantages. Lastly, a summary of the findings and a conclusion will be presented.In recent years, language learning apps have become increasingly popular. Due to the omnipresence of smartphones, it has become easier than ever to start learning a new language just by downloading an application. An important reason, why these 'apps' have turned the otherwise tedious task of language learning into a popular free time activity is their ease of use. Many of these apps are relying on gamified mechanics, which can make the process of language learning generally more fun, keeping learners engaged and motivated. Especially the language learning program 'Duolingo' relies heavily on gamification, which might be one of the reasons why Duolingo is one of the most popular language-learning applications. However, even with its popularity, is Duolingo also the best-suited language learning app for all learners 16 pp. Englisch, Books.
2
Digital Learning and Gamification. The Usage of Duolingo for Students
~EN PB NW FE
ISBN: 3346529118 bzw. 9783346529114, vermutlich in Englisch, GRIN Verlag, Taschenbuch, neu, Erstausgabe.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
3
Digital Learning and Gamification. The Usage of Duolingo for Students (2021)
~EN PB NW RP
ISBN: 9783346529114 bzw. 3346529118, vermutlich in Englisch, 16 Seiten, GRIN Verlag, Taschenbuch, neu, Nachdruck.
Lieferung aus: Deutschland, Versandkosten nach: Deutschland.
Von Händler/Antiquariat, Moluna GmbH, [5901482].
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Von Händler/Antiquariat, Moluna GmbH, [5901482].
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
4
Digital Learning and Gamification. The Usage of Duolingo for Students
DE NW EB
ISBN: 9783346529107 bzw. 334652910X, in Deutsch, GRIN Verlag, GRIN Verlag, neu, E-Book.
Lieferung aus: Deutschland, Versandkostenfrei, in stock.
Digital Learning and Gamification. The Usage of Duolingo for Students: ab 12.99 €.
Digital Learning and Gamification. The Usage of Duolingo for Students: ab 12.99 €.
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