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Technologies for E-Learning and Digital Entertainment
12 Angebote vergleichen
Preise | Dez. 16 | Feb. 19 | Aug. 19 |
---|---|---|---|
Schnitt | € 121,49 | € 105,27 | € 110,42 |
Nachfrage |
Technologies for E-Learning and Digital Entertainment - First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings (2006)
ISBN: 9783540334248 bzw. 3540334246, vermutlich in Englisch, Springer Berlin Heidelberg, neu, E-Book, elektronischer Download.
Technologies for E-Learning and Digital Entertainment: Edutainment 2006 is an international conference on research and development on e-learning and digital entertainment. The main purpose of the conference is the d- cussion, information and opinions exchange on the development and use of such s- tems. It provides a very interesting opportunity for researchers who want to attend or present communications at these events. The conference includes plenary invited talks, workshops, tutorials, paper presentation tracks and panel discussions. "e Edutainment"e is a recently coined term that expresses the union between education and entertainment in a television program, game or website. Today, the world of multimedia games and activities is a place where education and entertainment meet. Edutainment has evolved as a prospering research topic banding together formerly disjoined disciplines stemming from education, entertainment as well as computer s- ence. Thus, with this conference, we can bring people from different fields together to discuss techniques for e-learning and digital entertainment as well as about the future of edutainment. This conference developed from the previous Europe-China Workshop on E-learning and Games called Edutainment 2005 (April 28-March 2, 2005), which was originally based on the ELVIS project, an EU-Asia link project (Prof. Ruth Alyett was the project coordinator and Prof. Zhigeng Pan was the project leader). It was also a sub-event for celebrating the 30th Anniversary of EU China Diplomatic Relations. During this workshop, experts from home and abroad were invited to give keynote speeches, and about 90 people attended the workshop. Englisch, Ebook.
Technologies for E-Learning and Digital Entertainment (2006)
ISBN: 9783540334248 bzw. 3540334246, in Deutsch, Springer Shop, neu, E-Book, elektronischer Download.
Edutainment 2006 is an international conference on research and development on e-learning and digital entertainment. The main purpose of the conference is the d- cussion, information and opinions exchange on the development and use of such s- tems. It provides a very interesting opportunity for researchers who want to attend or present communications at these events. The conference includes plenary invited talks, workshops, tutorials, paper presentation tracks and panel discussions. "Edutainment" is a recently coined term that expresses the union between education and entertainment in a television program, game or website. Today, the world of multimedia games and activities is a place where education and entertainment meet. Edutainment has evolved as a prospering research topic banding together formerly disjoined disciplines stemming from education, entertainment as well as computer s- ence. Thus, with this conference, we can bring people from different fields together to discuss techniques for e-learning and digital entertainment as well as about the future of edutainment. This conference developed from the previous Europe–China Workshop on E-learning and Games called Edutainment 2005 (April 28-March 2, 2005), which was originally based on the ELVIS project, an EU–Asia link project (Prof. Ruth Alyett was the project coordinator and Prof. Zhigeng Pan was the project leader). It was also a sub-event for celebrating the 30th Anniversary of EU China Diplomatic Relations. During this workshop, experts from home and abroad were invited to give keynote speeches, and about 90 people attended the workshop. eBook.
Technologies for E-Learning and Digital Entertainment (2006)
ISBN: 9783540334248 bzw. 3540334246, in Englisch, Springer, Berlin/Heidelberg, Deutschland, neu, E-Book, elektronischer Download.
Edutainment 2006 is an international conference on research and development on e-learning and digital entertainment. The main purpose of the conference is the d- cussion, information and opinions exchange on the development and use of such s- tems. It provides a very interesting opportunity for researchers who want to attend or present communications at these events. The conference includes plenary invited talks, workshops, tutorials, paper presentation tracks and panel discussions. "Edutainment" is a recently coined term that expresses the union between education and entertainment in a television program, game or website. Today, the world of multimedia games and activities is a place where education and entertainment meet. Edutainment has evolved as a prospering research topic banding together formerly disjoined disciplines stemming from education, entertainment as well as computer s- ence. Thus, with this conference, we can bring people from different fields together to discuss techniques for e-learning and digital entertainment as well as about the future of edutainment. This conference developed from the previous Europe–China Workshop on E-learning and Games called Edutainment 2005 (April 28-March 2, 2005), which was originally based on the ELVIS project, an EU–Asia link project (Prof. Ruth Alyett was the project coordinator and Prof. Zhigeng Pan was the project leader). It was also a sub-event for celebrating the 30th Anniversary of EU China Diplomatic Relations. During this workshop, experts from home and abroad were invited to give keynote speeches, and about 90 people attended the workshop.
Technologies for E-Learning and Digital Entertainment (2006)
ISBN: 9783540334248 bzw. 3540334246, in Deutsch, Springer Berlin Heidelberg, Taschenbuch, neu.
Technologies for E-Learning and Digital Entertainment (2006)
ISBN: 3540334238 bzw. 9783540334231, in Deutsch, Springer, Berlin/Heidelberg, Deutschland, neu.
Technologies for E-Learning and Digital Entertainment: First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, . Applications, incl. Internet/Web, and HCI) (2006)
ISBN: 9783540334231 bzw. 3540334238, in Deutsch, Springer, Taschenbuch.
Von Händler/Antiquariat, Book Deals [60506629], Lewiston, NY, U.S.A.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Technologies for E-Learning and Digital Entertainment: First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, . Applications, incl. Internet/Web, and HCI) (2006)
ISBN: 9783540334231 bzw. 3540334238, in Deutsch, Springer, Taschenbuch.
Ex-library paperback in very nice condition with the usual markings and attachments.
Technologies for E-Learning and Digital Entertainment: First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, . Applications, incl. Internet/Web, and HCI) (2006)
ISBN: 9783540334231 bzw. 3540334238, in Deutsch, Springer 2006-05-11, Taschenbuch, gebraucht.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Technologies for E-Learning and Digital Entertainment: First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, . Applications, incl. Internet/Web, and HCI)
ISBN: 9783540334231 bzw. 3540334238, in Deutsch, Springer, Taschenbuch, neu.
This item is printed on demand.
Technologies for E-Learning and Digital Entertainment: First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, . Applications, incl. Internet/Web, and HCI)
ISBN: 9783540334231 bzw. 3540334238, in Deutsch, Springer, Taschenbuch.
This item is printed on demand.