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Computers and Games : Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers100%: Jonathan Schaeffer; Martin Müller; Yngvi Björnsson: Computers and Games : Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers (ISBN: 9783540400318) 2002, in Englisch, auch als eBook.
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Computers and Games: Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers (Lecture Notes in Computer Science)100%: Sous la direction de: Jonathan Schaeffer, Sous la direction de: Martin Muller, Sous la direction de: Yngvi Bjornsson: Computers and Games: Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers (Lecture Notes in Computer Science) (ISBN: 9783540205456) in Englisch, Taschenbuch.
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Computers and Games : Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers
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1
9783540205456 - Schaeffer, Jonathan / Müller, Martin / Björnsson, Yngvi (eds.): Computers and Games
Schaeffer, Jonathan / Müller, Martin / Björnsson, Yngvi (eds.)

Computers and Games

Lieferung erfolgt aus/von: Deutschland DE PB NW

ISBN: 9783540205456 bzw. 3540205454, in Deutsch, Springer, Berlin, Taschenbuch, neu.

Lieferung aus: Deutschland, Envío gratuito.
Von Händler/Antiquariat, buecher.de GmbH & Co. KG, [1].
The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The "rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July25-27,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwasco-locatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AI-related topics including search, knowledge, learning, planning, and combinatorial game theory. Research test-beds included one-player games (blackjack, sliding-tile puzzles, Sokoban), two-player games (Amazons, awari, chess, Chinese chess, clobber, Go, Hex, Lines of Action, O- ello, shogi), multi-player games (Chinese checkers, cribbage, Diplomacy, hearts, spades), commercial games (role-playing games, real-time strategy games), and novel applications (Postâs Correspondence Problem). 2003. xii, 436 S. XII, 436 p. 235 mm Versandfertig in 3-5 Tagen, Softcover, Neuware, offene Rechnung (Vorkasse vorbehalten).
2
9783540205456 - Jonathan Schaeffer; Martin Müller; Yngvi Björnsson: Computers and Games
Jonathan Schaeffer; Martin Müller; Yngvi Björnsson

Computers and Games (2002)

Lieferung erfolgt aus/von: Deutschland ~EN PB NW

ISBN: 9783540205456 bzw. 3540205454, vermutlich in Englisch, Springer Nature, Taschenbuch, neu.

16,99
unverbindlich
Lieferung aus: Deutschland, Lagernd, zzgl. Versandkosten.
The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The "rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July25–27,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwasco-locatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AI-related topics including search, knowledge, learning, planning, and combinatorial game theory. Research test-beds included one-player games (blackjack, sliding-tile puzzles, Sokoban), two-player games (Amazons, awari, chess, Chinese chess, clobber, Go, Hex, Lines of Action, O- ello, shogi), multi-player games (Chinese checkers, cribbage, Diplomacy, hearts, spades), commercial games (role-playing games, real-time strategy games), and novel applications (Post’s Correspondence Problem). Soft cover.
3
9783540400318 - Jonathan Schaeffer; Martin Müller; Yngvi Björnsson: Computers and Games
Jonathan Schaeffer; Martin Müller; Yngvi Björnsson

Computers and Games (2002)

Lieferung erfolgt aus/von: Deutschland ~EN NW EB DL

ISBN: 9783540400318 bzw. 3540400311, vermutlich in Englisch, Springer Nature, neu, E-Book, elektronischer Download.

16,99
unverbindlich
Lieferung aus: Deutschland, Lagernd, zzgl. Versandkosten.
The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July25–27,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwasco-locatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AI-related topics including search, knowledge, learning, planning, and combinatorial game theory. Research test-beds included one-player games (blackjack, sliding-tile puzzles, Sokoban), two-player games (Amazons, awari, chess, Chinese chess, clobber, Go, Hex, Lines of Action, O- ello, shogi), multi-player games (Chinese checkers, cribbage, Diplomacy, hearts, spades), commercial games (role-playing games, real-time strategy games), and novel applications (Post’s Correspondence Problem). eBook.
4
9783540205456 - Jonathan Schaeffer; Martin Müller; Yngvi Björnsson: Computers and Games
Jonathan Schaeffer; Martin Müller; Yngvi Björnsson

Computers and Games (2003)

Lieferung erfolgt aus/von: Schweiz DE PB NW

ISBN: 9783540205456 bzw. 3540205454, in Deutsch, Springer, Taschenbuch, neu.

111,27 (Fr. 118,90)¹ + Versand: 16,84 (Fr. 18,00)¹ = 128,11 (Fr. 136,90)¹
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Lieferung aus: Schweiz, Versandfertig innert 6 - 9 Tagen.
Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers, The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The "rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July2527,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwasco-locatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AI-related topics including search, knowledge, learning, planning, and combinatorial game theory. Research test-beds included one-player games (blackjack, sliding-tile puzzles, Sokoban), two-player games (Amazons, awari, chess, Chinese chess, clobber, Go, Hex, Lines of Action, O- ello, shogi), multi-player games (Chinese checkers, cribbage, Diplomacy, hearts, spades), commercial games (role-playing games, real-time strategy games), and novel applications (Posts Correspondence Problem). Taschenbuch, 12.11.2003.
5
9783540205456 - JONATHAN SCHAEFFER: Computers and Games. Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers
JONATHAN SCHAEFFER

Computers and Games. Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers (2003)

Lieferung erfolgt aus/von: Deutschland DE PB US

ISBN: 9783540205456 bzw. 3540205454, in Deutsch, Springer, Taschenbuch, gebraucht.

104,40 + Versand: 7,51 = 111,91
unverbindlich
Von Händler/Antiquariat, Herb Tandree Philosophy Books [17426], Stroud, UK, United Kingdom.
Paperback, This listing is a new book, a title currently in-print which we order directly and immediately from the publisher.
6
9783540205456 - Editor-Jonathan Schaeffer; Editor-Martin Müller; Editor-Yngvi Björnsson: Computers and Games: Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers (Lecture Notes in Computer Science)
Editor-Jonathan Schaeffer; Editor-Martin Müller; Editor-Yngvi Björnsson

Computers and Games: Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers (Lecture Notes in Computer Science) (2004)

Lieferung erfolgt aus/von: Vereinigte Staaten von Amerika DE PB NW

ISBN: 9783540205456 bzw. 3540205454, in Deutsch, Springer, Taschenbuch, neu.

130,99 + Versand: 3,65 = 134,64
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Von Händler/Antiquariat, ExtremelyReliable [8304062], RICHMOND, TX, U.S.A.
This item is printed on demand.
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9783540400318 - Jonathan Schaeffer; Martin Müller; Yngvi Björnsson: Computers and Games
Jonathan Schaeffer; Martin Müller; Yngvi Björnsson

Computers and Games

Lieferung erfolgt aus/von: Vereinigtes Königreich Großbritannien und Nordirland DE NW EB

ISBN: 9783540400318 bzw. 3540400311, in Deutsch, Springer Nature, neu, E-Book.

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9783540205456 - Jonathan Schaeffer; Martin Müller; Yngvi Björnsson: Computers and Games
Jonathan Schaeffer; Martin Müller; Yngvi Björnsson

Computers and Games

Lieferung erfolgt aus/von: Deutschland DE NW

ISBN: 9783540205456 bzw. 3540205454, in Deutsch, Springer Science+Business Media, neu.

Lieferung aus: Deutschland, Lagernd.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
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9783540400318 - Koki Shimoji: Computers and Games : Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers
Koki Shimoji

Computers and Games : Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers (2002)

Lieferung erfolgt aus/von: Vereinigtes Königreich Großbritannien und Nordirland EN NW EB DL

ISBN: 9783540400318 bzw. 3540400311, in Englisch, Springer Berlin Heidelberg, neu, E-Book, elektronischer Download.

78,37 (£ 68,85)¹ + Versand: 11,37 (£ 9,99)¹ = 89,74 (£ 78,84)¹
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