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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling : International Conference ICVS 2001 Avignon, France, September 27-28, 2001 Proceedings
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Bester Preis: € 56,90 (vom 03.02.2018)Virtual Storytelling. Using Virtual Reality Technologies for Storytelling International Conference ICVS 2001 Avignon, France, September 27-28, 2001 Proceedings Lecture Notes in Computer Science (2001)
ISBN: 9783540426110 bzw. 3540426116, in Deutsch, Springer, Taschenbuch, neu.
Paperback. 220 pages. Dimensions: 9.2in. x 6.1in. x 0.6in.The story is the richest heritage of human civilizations. One can imagine the rst stories being told, several thousand centuries ago, by wise old men huddled around campres. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been created to enhance the story environment. Actors, dancers, and technicians have replaced the lone storyteller. The story is no longer the sole preserve of oral narrative but can be realized in book, theatrical, dance, or movie form. Even the audience can extend up to several million individuals. And yet in its many forms the story lies at the heart of one of the worlds most important industries. The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special eects, new Human-Computer interfaces, and the Internet allow one not only to realize more sophisticated narrative forms but also to create new concepts such as video gaming and virtual environments. The art of storytelling is becoming evermore complex. Virtual reality oers new tools to capture, and to interactively modify the imaginary environment, in ever more intuitive ways, coupled with a maximum sensory feedback. In fact, virtual reality technologies oer enhanced and exciting production possibilities for the creation and non-linear manipulation in real time, of almost any story form. This has lead to the new concept of Virtual Storytelling. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN.
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling: International Conference Icvs 2001 Avignon, France, September 27-28, 2001 Proceedings (2001)
ISBN: 9783540426110 bzw. 3540426116, in Deutsch, Springer, Taschenbuch, neu.
Paperback. 220 pages. Dimensions: 9.2in. x 6.1in. x 0.6in.The story is the richest heritage of human civilizations. One can imagine the rst stories being told, several thousand centuries ago, by wise old men huddled around campres. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been created to enhance the story environment. Actors, dancers, and technicians have replaced the lone storyteller. The story is no longer the sole preserve of oral narrative but can be realized in book, theatrical, dance, or movie form. Even the audience can extend up to several million individuals. And yet in its many forms the story lies at the heart of one of the worlds most important industries. The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special eects, new Human-Computer interfaces, and the Internet allow one not only to realize more sophisticated narrative forms but also to create new concepts such as video gaming and virtual environments. The art of storytelling is becoming evermore complex. Virtual reality oers new tools to capture, and to interactively modify the imaginary environment, in ever more intuitive ways, coupled with a maximum sensory feedback. In fact, virtual reality technologies oer enhanced and exciting production possibilities for the creation and non-linear manipulation in real time, of almost any story form. This has lead to the new concept of Virtual Storytelling. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN.
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling
ISBN: 9783540426110 bzw. 3540426116, vermutlich in Englisch, Springer Nature, Taschenbuch, neu.
The story is the richest heritage of human civilizations. One can imagine the "rst stories being told, several thousand centuries ago, by wise old men huddled around camp?res. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been created to enhance the story environment. Actors, dancers, and technicians have replaced the lone storyteller. The story is no longer the sole preserve of oral narrative but can be realized in book, theatrical, dance, or movie form. Even the audience can extend up to several million individuals. And yet in its many forms the story lies at the heart of one of the world's most important industries. The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special e?ects, new Human-Computer interfaces, and the Internet allow one not only to realize more sophisticated narrative forms but also to create new concepts such as video gaming and virtual environments. The art of storytelling is becoming evermore complex. Virtual reality o?ers new tools to capture, and to interactively modify the imaginary environment, in ever more intuitive ways, coupled with a maximum sensory feedback. In fact, virtual reality technologies o?er enhanced and exciting production possibilities for the creation and non-linear manipulation in real time, of almost any story form. This has lead to the new concept of Virtual Storytelling. Soft cover.
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling
ISBN: 9783540454205 bzw. 3540454209, vermutlich in Englisch, Springer Nature, neu, E-Book, elektronischer Download.
The story is the richest heritage of human civilizations. One can imagine the ?rst stories being told, several thousand centuries ago, by wise old men huddled around camp?res. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been created to enhance the story environment. Actors, dancers, and technicians have replaced the lone storyteller. The story is no longer the sole preserve of oral narrative but can be realized in book, theatrical, dance, or movie form. Even the audience can extend up to several million individuals. And yet in its many forms the story lies at the heart of one of the world's most important industries. The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special e?ects, new Human-Computer interfaces, and the Internet allow one not only to realize more sophisticated narrative forms but also to create new concepts such as video gaming and virtual environments. The art of storytelling is becoming evermore complex. Virtual reality o?ers new tools to capture, and to interactively modify the imaginary environment, in ever more intuitive ways, coupled with a maximum sensory feedback. In fact, virtual reality technologies o?er enhanced and exciting production possibilities for the creation and non-linear manipulation in real time, of almost any story form. This has lead to the new concept of Virtual Storytelling. eBook.
Virtual Storytelling: Using Virtual Reality Technologies for Storytelling International Conference Icvs 2001, Avignon, France, September 2001, Proceedings (2001)
ISBN: 9783540426110 bzw. 3540426116, in Deutsch, Springer, Berlin.
Very good ex-library (Caltech) softcover. Binding tight. Text very good. Usual library markings.
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling: International Conference ICVS 2001 Avignon, France, September 27-28, 2001 Proceedings (Lecture Notes in Computer Science) (2001)
ISBN: 9783540426110 bzw. 3540426116, in Deutsch, Springer, Taschenbuch, neu.
This item is printed on demand.
Virtual Storytelling Using Virtual Reality Technologies for Storytelling (2003)
ISBN: 9783540205357 bzw. 3540205357, in Deutsch, Berlin Springer, gebundenes Buch, neu.
AHA-BUCH GmbH, [4009276].
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Storytelling, Using Reality Technologies for Storytelling: Using Reality Techniques for Storytelling : Second Icvs 2003, Toulouse, France, November 20-21, 2003 : Proceedings (2004)
ISBN: 9783540205357 bzw. 3540205357, in Deutsch, Springer-Verlag New York Inc, Taschenbuch, neu, Erstausgabe.
1st edition. 240 pages. 9.50x6.25x0.50 inches. In Stock.
Virtual Storytelling; Using Virtual Reality Technologies for Storytelling (2003)
ISBN: 9783540205357 bzw. 3540205357, in Deutsch, Springer Nov 2003, Taschenbuch, neu, Nachdruck.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Virtual Storytelling; Using Virtual Reality Technologies for Storytelling (2003)
ISBN: 9783540205357 bzw. 3540205357, in Deutsch, Springer Nov 2003, Taschenbuch, neu, Nachdruck.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen