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Ray Shooting, Depth Orders and Hidden Surface Removal (Lecture Notes in Computer Science)
12 Angebote vergleichen
Preise | 2013 | 2014 | 2015 | 2017 | 2022 |
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Schnitt | € 59,38 | € 75,95 | € 73,27 | € 74,89 | € 14,31 |
Nachfrage |
Ray Shooting, Depth Orders and Hidden Surface Removal (1993)
ISBN: 9783540570202 bzw. 3540570209, vermutlich in Englisch, Springer-Verlag, Taschenbuch, gebraucht, guter Zustand.
Von Händler/Antiquariat, PsychoBabel & Skoob Books.
Berlin, Heidelberg, New York: Springer-Verlag, 1993. Paperback in very good condition. From the offices of Bell Northern Europe. Lecture Notes in Computer Science; 703. Minor shelfwear to the cover; one or two tiny marks on the rear side. Label on inside front cover; stamp on half title page. The binding is sound with clear content throughout. CM. paperback. Very Good. Used.
Ray Shooting, Depth Orders and Hidden Surface Removal
ISBN: 9783540570202 bzw. 3540570209, in Deutsch, Springer, Taschenbuch, neu.
Paperback. 210 pages. Dimensions: 9.1in. x 5.9in. x 0.6in.Computational geometry is the part of theoretical computer science that concerns itself with geometrical objects; it aims to define efficient algorithms for problems involving points, lines, polygons, and so on. The field has gained popularity very rapidly during the last decade. This is partly due to the many application areas of computational geometry and partly due to the beauty of the field itself. This monograph focuses on three problems that arise in three-dimensional computational geometry. The first problem is the ray shooting problem: preprocess a set of polyhedra into a data structure such that the first polyhedron that is hit by a query ray can be determined quickly. The second problem is that of computing depth orders: we want to sort a set of polyhedra such thatif one polyhedron is (partially) obscured by another polyhedron then it comes first in the order. The third problem is the hidden surface removal problem: given a set of polyhedra and a view point, compute which parts of the polyhedra are visible from the view point. These three problems involve issues that are fundamental to three-dimensional computational geometry. The book also contains a large introductory part discussing the techniques used to tackle the problems. This part should interest not only those who need the background for the rest of the book but also anyone who wants to know more about some recent techniques in computational geometry. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN.
Ray Shooting, Depth Orders and Hidden Surface Removal (Lecture Notes in Computer Science) (1993)
ISBN: 9780387570204 bzw. 0387570209, in Englisch, Springer-Verlag, Taschenbuch, neu.
Von Händler/Antiquariat, Amazon.com.
Computational geometry is the part of theoretical computer science that concerns itself with geometrical objects; it aims to define efficient algorithms for problems involving points, lines, polygons, and so on. The field has gained popularity very rapidly during the last decade. This is partly due to the many application areas of computational geometry and partly due to the beauty of the field itself. This monograph focuses on three problems that arise in three-dimensional computational geometry. The first problem is the ray shooting problem: preprocess a set of polyhedra into a data structure such that the first polyhedron that is hit by a query ray can be determined quickly. The second problem is that of computing depth orders: we want to sort a set of polyhedra such that if one polyhedron is (partially) obscured by another polyhedron then it comes first in the order. The third problem is the hidden surface removal problem: given a set of polyhedra and a view point, compute which parts of the polyhedra are visible from the view point. These three problems involve issues that are fundamental to three-dimensional computational geometry. The book also contains a large introductory part discussing the techniques used to tackle the problems. This part should interest not only those who need the background for the rest of the book but also anyone who wants to know more about some recent techniques in computational geometry. Paperback, Label: Springer-Verlag, Springer-Verlag, Produktgruppe: Book, Publiziert: 1993-11, Studio: Springer-Verlag, Verkaufsrang: 14334390.
Ray Shooting, Depth Orders and Hidden Surface Removal (2014)
ISBN: 9783540570202 bzw. 3540570209, in Deutsch, SPRINGER VERLAG GMBH 01/07/2014, Taschenbuch, neu.
New Book. This item is printed on demand. Shipped from US This item is printed on demand.
Ray Shooting, Depth Orders and Hidden Surface Removal (Lecture Notes in Computer Science) (1993)
ISBN: 9780387570204 bzw. 0387570209, in Englisch, Springer-Verlag, Taschenbuch, gebraucht.
Von Händler/Antiquariat, GuthrieBooks.
Springer-Verlag, 1993-11-01. Paperback. Very Good. 3540570209 Ex-library paperback in very nice condition with the usual markings and attachments.
Ray Shooting, Depth Orders and Hidden Surface Removal (Trieste Notes in Physics) (1993)
ISBN: 9783540570202 bzw. 3540570209, in Deutsch, Springer, Taschenbuch, neu.
1993 edition. 211 pages. 9.10x5.90x0.60 inches. In Stock.
Ray Shooting, Depth Orders and Hidden Surface Removal (Lecture Notes in Computer Science) (1993)
ISBN: 9780387570204 bzw. 0387570209, in Englisch, Springer-Verlag, Taschenbuch.
3540570209 Ex-library paperback in very nice condition with the usual markings and attachments.
Ray Shooting, Depth Orders and Hidden Surface Removal
ISBN: 9783540478966 bzw. 3540478965, in Deutsch, Springer Nature, neu, E-Book.
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