Fun and Games: Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008, Proceedings (Lecture Notes in Computer Science / Programming and Software Engineering)
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9783540883210 - Panos Markopoulos; Wijnand IJsselsteijn; Duncan Rowland: Fun and Games
Panos Markopoulos; Wijnand IJsselsteijn; Duncan Rowland

Fun and Games (2006)

Lieferung erfolgt aus/von: Österreich ~EN PB NW

ISBN: 9783540883210 bzw. 3540883215, vermutlich in Englisch, Springer Shop, Taschenbuch, neu.

Lieferung aus: Österreich, Lagernd.
The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other ‘serious' purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n' Games conference was the second event of a bi-annual series of c- ferences. The first event of the series was held in Preston in 2006 organized by the University of Central Lancashire. Following the success of this event it was decided to run a follow up. Soft cover.
2
9783540883210 - Wijnand Ijsselsteijn: Fun and Games
Wijnand Ijsselsteijn

Fun and Games (2008)

Lieferung erfolgt aus/von: Deutschland DE PB NW

ISBN: 9783540883210 bzw. 3540883215, in Deutsch, Springer, Taschenbuch, neu.

Lieferung aus: Deutschland, Versandkostenfrei.
AHA-BUCH GmbH, [4513926].
Neuware - The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other serious purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n Games conference was the second event of a bi-annual series of c- ferences. The first event of the series was held in Preston in 2006 organized by the University of Central Lancashire. Following the success of this event it was decided to run a follow up. - - Besorgungstitel - vorauss. Lieferzeit 3-5 Tage. Taschenbuch.
3
9783540883210 - Panos Markopoulos; Wijnand IJsselsteijn; Duncan Rowland: Fun and Games
Panos Markopoulos; Wijnand IJsselsteijn; Duncan Rowland

Fun and Games (2006)

Lieferung erfolgt aus/von: Deutschland ~EN PB NW

ISBN: 9783540883210 bzw. 3540883215, vermutlich in Englisch, Springer Nature, Taschenbuch, neu.

53,49
unverbindlich
Lieferung aus: Deutschland, Lagernd, zzgl. Versandkosten.
The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other ‘serious’ purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n’ Games conference was the second event of a bi-annual series of c- ferences. The first event of the series was held in Preston in 2006 organized by the University of Central Lancashire. Following the success of this event it was decided to run a follow up. Soft cover.
4
9783540883210 - Wijnand Ijsselsteijn: Fun and Games
Wijnand Ijsselsteijn

Fun and Games

Lieferung erfolgt aus/von: Deutschland DE PB NW

ISBN: 9783540883210 bzw. 3540883215, in Deutsch, Springer, Taschenbuch, neu.

Lieferung aus: Deutschland, Versandkostenfrei.
Buchhandlung Kühn GmbH, [4368407].
Neuware - The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other 'serious' purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n' Games conference was the second event of a bi-annual series of c- ferences. The first event of the series was held in Preston in 2006 organized by the University of Central Lancashire. Following the success of this event it was decided to run a follow up. Taschenbuch.
5
9783540883210 - Springer: Fun and Games
Springer

Fun and Games

Lieferung erfolgt aus/von: Deutschland DE NW

ISBN: 9783540883210 bzw. 3540883215, in Deutsch, Springer, neu.

69,99 + Versand: 3,50 = 73,49
unverbindlich
Lieferung aus: Deutschland, zzgl. Versandkosten, Versandfertig in 2 - 3 Tagen.
Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008, Proceedings, The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other serious purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n Games conference was the second event of a bi-annual series of c- ferences. The first event of the series was held in Preston in 2006 organized by the University of Central Lancashire. Following the success of this event it was decided to run a follow up.
6
9783540883210 - Fun and Games: Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008, Proceedings (Lecture Notes in Computer Science / Programming and Software Engineering)

Fun and Games: Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008, Proceedings (Lecture Notes in Computer Science / Programming and Software Engineering)

Lieferung erfolgt aus/von: Vereinigte Staaten von Amerika DE PB US

ISBN: 9783540883210 bzw. 3540883215, in Deutsch, Springer, Taschenbuch, gebraucht.

79,71 + Versand: 3,97 = 83,68
unverbindlich
Von Händler/Antiquariat, Crashing Rocks Books [55397785], Punta Gorda, FL, U.S.A.
3540883215 USED BOOK in good condition| No supplements| Normal wear to cover, edges, spine, corners, and pages | Writing / highlighting | Inventory stickers | Satisfaction guaranteed!
7
9783540883210 - panos (editor) ; de ruyter, boris (editor) ; ijsselsteijn, wijnand (editor) markopoulos: Fun and Games: Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008, Proceedings (Lecture Notes in Computer Science / Programming and Software Engineering)
panos (editor) ; de ruyter, boris (editor) ; ijsselsteijn, wijnand (editor) markopoulos

Fun and Games: Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008, Proceedings (Lecture Notes in Computer Science / Programming and Software Engineering)

Lieferung erfolgt aus/von: Vereinigte Staaten von Amerika DE PB NW

ISBN: 9783540883210 bzw. 3540883215, in Deutsch, Springer, Taschenbuch, neu.

74,04 + Versand: 3,52 = 77,56
unverbindlich
Von Händler/Antiquariat, ExtremelyReliable [8304062], RICHMOND, TX, U.S.A.
This item is printed on demand.
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