Space Time Play - 2 Angebote vergleichen

Bester Preis: 27,41 (vom 03.05.2022)
1
9783764384159 - Space Time Play

Space Time Play

Lieferung erfolgt aus/von: Deutschland DE NW

ISBN: 9783764384159 bzw. 3764384158, in Deutsch, Birkhäuser Verlag, neu.

31,99 + Versand: 43,99 = 75,98
unverbindlich
Lieferung aus: Deutschland, sofort lieferbar.
2007, Englisch, Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) - the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments. With articles by Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, Drew Davidson, James Der Derian, Noah Falstein, Stephen Graham, Ludger Hovestadt, Henry Jenkins, Heather Kelley, James Korris, Julian Kücklich, Frank Lantz, Lev Manovich, Jane McGonigal, William J. Mitchell, Kas Oosterhuis, Katie Salen, Mark Wigley, and others.
2
9783764384159 - Kim Williams: Space Time Play : Computer Games, Architecture and Urbanism: The Next Level
Kim Williams

Space Time Play : Computer Games, Architecture and Urbanism: The Next Level

Lieferung erfolgt aus/von: Vereinigtes Königreich Großbritannien und Nordirland EN NW EB DL

ISBN: 9783764384159 bzw. 3764384158, in Englisch, Birkhauser Basel, neu, E-Book, elektronischer Download.

27,41 (£ 22,95)¹ + Versand: 8,35 (£ 6,99)¹ = 35,76 (£ 29,94)¹
unverbindlich
Lieferung aus: Vereinigtes Königreich Großbritannien und Nordirland, Despatched same working day before 3pm.
Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) - the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments. With articles by Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, Drew Davidson, James Der Derian, Noah Falstein, Stephen Graham, Ludger Hovestadt, Henry Jenkins, Heather Kelley, James Korris, Julian Kucklich, Frank Lantz, Lev Manovich, Jane McGonigal, William J. Mitchell, Kas Oosterhuis, Katie Salen, Mark Wigley, and others.
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