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Game Engine Architecture (Chinese Edition)100%: [ MEI ] Jason Gregory: Game Engine Architecture (Chinese Edition) (ISBN: 9787121222887) Publishing House of Electronics Industry, Erstausgabe, Taschenbuch.
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Game Engine Architecture, Second Edition43%: Gregory, Jason: Game Engine Architecture, Second Edition (ISBN: 9781466560017) in Englisch, Broschiert.
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Game Engine Architecture41%: Jason Gregory, Jeff Lander, Herausgeber: Jeff Lander, Herausgeber: Matt Whiting, Vorwort: Jeff Lander, Vorwort: Matt Whiting: Game Engine Architecture (ISBN: 9781439865262) 2009, Erstausgabe, in Englisch, auch als eBook.
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Game Engine Architecture (Chinese Edition) - 18 Angebote vergleichen

Bester Preis: 34,13 (vom 08.12.2015)
1
9781439865262 - Jason Gregory, Jeff Lander and Matt  Foreword Whiting: Game Engine Architecture
Jason Gregory, Jeff Lander and Matt Foreword Whiting

Game Engine Architecture

Lieferung erfolgt aus/von: Vereinigte Staaten von Amerika EN EB

ISBN: 9781439865262 bzw. 1439865264, in Englisch, Vitalsource Technologies, Inc. E-Book.

63,96 ($ 71,95)¹
versandkostenfrei, unverbindlich
Lieferung aus: Vereinigte Staaten von Amerika, In Stock.
9781439865262,1439865264,game,engine,architecture,jason,jeff, A digital copy of "Game Engine Architecture" by Jason Gregory, Jeff Lander and Matt Foreword Whiting. Download is immediately available upon purchase! eBook, Format: VitalSource. Type: . Copying: Allowed, .2Â.36 selections may be copied every 2Â.365 days. Printable: Allowed, .2Â.36 prints for 2Â.365 days. Expires: No Expiration. Read Aloud?: Allowed. Sharing: Not Allowed. Software: Online: No additional software required Offline: VitalSource Bookshelf. Shipping to USA only!
2
9781439865262 - Jason Gregory: Game Engine Architecture
Symbolbild
Jason Gregory

Game Engine Architecture

Lieferung erfolgt aus/von: Vereinigtes Königreich Großbritannien und Nordirland EN NW

ISBN: 9781439865262 bzw. 1439865264, in Englisch, Taylor & Francis Ebooks, neu.

This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.
3
9781439865262 - Jason Gregory, Jeff Lander, Editor: Jeff Lander, Editor: Matt Whiting, Foreword: Jeff Lander, Foreword: Matt Whiting: Game Engine Architecture
Jason Gregory, Jeff Lander, Editor: Jeff Lander, Editor: Matt Whiting, Foreword: Jeff Lander, Foreword: Matt Whiting

Game Engine Architecture (2009)

Lieferung erfolgt aus/von: Vereinigte Staaten von Amerika EN NW FE EB DL

ISBN: 9781439865262 bzw. 1439865264, in Englisch, 864 Seiten, A K Peters/CRC Press, neu, Erstausgabe, E-Book, elektronischer Download.

Lieferung aus: Vereinigte Staaten von Amerika, ebook for download, Free shipping.
This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages. , Kindle Edition, Edition: 1, Format: Kindle eBook, Label: A K Peters/CRC Press, A K Peters/CRC Press, Product group: eBooks, Published: 2009-06-15, Release date: 2009-06-15, Studio: A K Peters/CRC Press, Sales rank: 1089332.
4
9781439865262 - Jason Gregory, Jeff Lander, Herausgeber: Jeff Lander, Herausgeber: Matt Whiting, Vorwort: Jeff Lander, Vorwort: Matt Whiting: Game Engine Architecture
Jason Gregory, Jeff Lander, Herausgeber: Jeff Lander, Herausgeber: Matt Whiting, Vorwort: Jeff Lander, Vorwort: Matt Whiting

Game Engine Architecture (2009)

Lieferung erfolgt aus/von: Deutschland EN NW FE EB DL

ISBN: 9781439865262 bzw. 1439865264, in Englisch, 864 Seiten, A K Peters/CRC Press, neu, Erstausgabe, E-Book, elektronischer Download.

Lieferung aus: Deutschland, E-Book zum Download, Versandkostenfrei.
This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages. , Kindle Edition, Ausgabe: 1, Format: Kindle eBook, Label: A K Peters/CRC Press, A K Peters/CRC Press, Produktgruppe: eBooks, Publiziert: 2009-06-15, Freigegeben: 2009-06-15, Studio: A K Peters/CRC Press, Verkaufsrang: 951823.
5
9781439865262 - Jason Gregory, Jeff Lander, Editor: Jeff Lander, Editor: Matt Whiting, Foreword: Jeff Lander, Foreword: Matt Whiting: Game Engine Architecture
Jason Gregory, Jeff Lander, Editor: Jeff Lander, Editor: Matt Whiting, Foreword: Jeff Lander, Foreword: Matt Whiting

Game Engine Architecture (2009)

Lieferung erfolgt aus/von: Vereinigtes Königreich Großbritannien und Nordirland EN NW FE EB DL

ISBN: 9781439865262 bzw. 1439865264, in Englisch, 864 Seiten, A K Peters/CRC Press, neu, Erstausgabe, E-Book, elektronischer Download.

52,23 (£ 46,07)¹
versandkostenfrei, unverbindlich
Lieferung aus: Vereinigtes Königreich Großbritannien und Nordirland, E-Book zum Download, Versandkostenfrei.
This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages. , Kindle Edition, Ausgabe: 1, Format: Kindle eBook, Label: A K Peters/CRC Press, A K Peters/CRC Press, Produktgruppe: eBooks, Publiziert: 2009-06-15, Freigegeben: 2009-06-15, Studio: A K Peters/CRC Press, Verkaufsrang: 1730395.
6
9781439865262 - Jason Gregory, Jeff Lander, Editor: Jeff Lander, Editor: Matt Whiting, Foreword: Jeff Lander, Foreword: Matt Whiting: Game Engine Architecture
Jason Gregory, Jeff Lander, Editor: Jeff Lander, Editor: Matt Whiting, Foreword: Jeff Lander, Foreword: Matt Whiting

Game Engine Architecture (2009)

Lieferung erfolgt aus/von: Vereinigte Staaten von Amerika EN NW FE EB DL

ISBN: 9781439865262 bzw. 1439865264, in Englisch, 864 Seiten, A K Peters/CRC Press, neu, Erstausgabe, E-Book, elektronischer Download.

Lieferung aus: Vereinigte Staaten von Amerika, E-Book zum Download, Versandkostenfrei.
This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages. , Kindle Edition, Ausgabe: 1, Format: Kindle eBook, Label: A K Peters/CRC Press, A K Peters/CRC Press, Produktgruppe: eBooks, Publiziert: 2009-06-15, Freigegeben: 2009-06-15, Studio: A K Peters/CRC Press, Verkaufsrang: 312948.
7
9787121222887 - MEI ] Jason Gregory: Game Engine Architecture(Chinese Edition)
MEI ] Jason Gregory

Game Engine Architecture(Chinese Edition)

Lieferung erfolgt aus/von: Deutschland PB NW

ISBN: 9787121222887 bzw. 7121222884, Sprache unbekannt, Taschenbuch, neu.

146,06 + Versand: 11,17 = 157,23
unverbindlich
Von Händler/Antiquariat, liu xing [54261761], JiangSu, JS, China.
Paperback. Pub Date :2014-01-01 Pages: 800 Language: Chinese Publisher: Electronic Industry Press Game Engine Architecture covers both the theory and practice of game engine software development. and a wide range of topics were discussed. Game Engine Architecture discusses the concepts and techniques used in the reality of the actual game studios such as Electronic Arts and Naughty Dog. Although the examples in the book are generally based on the use of specialized technology. but far beyond .
8
9787121222887 - [ MEI ] Jason Gregory: Game Engine Architecture(Chinese Edition)
[ MEI ] Jason Gregory

Game Engine Architecture(Chinese Edition) (2014)

Lieferung erfolgt aus/von: Vereinigtes Königreich Großbritannien und Nordirland PB US

ISBN: 9787121222887 bzw. 7121222884, Sprache unbekannt, Electronic Industry Press, Taschenbuch, gebraucht.

200,92 (£ 145,86)¹
unverbindlich
Lieferung aus: Vereinigtes Königreich Großbritannien und Nordirland, Usually dispatched within 1-2 business days.
Von Händler/Antiquariat, rbmbooks.
Paperback. Pub Date :2014-01-01 Pages: 800 Language: Chinese Publisher: Electronic Industry Press Game Engine Architecture covers both the theory and practice of game engine software development. and a wide range of topics were discussed. Game Engine Architecture discusses the concepts and techniques used in the reality of the actual game studios such as Electronic Arts and Naughty Dog. Although the examples in the book are generally based on the use of specialized technology. but far beyond the scope of an engine or API. Text references and references are also very useful. allowing readers to continue to carry any particular direction of the game development process. Game Engine Architecture as a university-level game programming courses and write. but also for software engineers. hobbyists. self-game programmers and game industry professionals. By reading the game engine A... Paperback, Label: Electronic Industry Press, Electronic Industry Press, Produktgruppe: Book, Publiziert: 2014-01-01, Studio: Electronic Industry Press.
9
9787121222887 - [ MEI ] Jason Gregory: Game Engine Architecture(Chinese Edition)
[ MEI ] Jason Gregory

Game Engine Architecture(Chinese Edition) (2014)

Lieferung erfolgt aus/von: Vereinigtes Königreich Großbritannien und Nordirland PB NW

ISBN: 9787121222887 bzw. 7121222884, Sprache unbekannt, Electronic Industry Press, Taschenbuch, neu.

251,16 (£ 182,33)¹
unverbindlich
Lieferung aus: Vereinigtes Königreich Großbritannien und Nordirland, Usually dispatched within 1-2 business days.
Von Händler/Antiquariat, ChineseBooks.
Paperback. Pub Date :2014-01-01 Pages: 800 Language: Chinese Publisher: Electronic Industry Press Game Engine Architecture covers both the theory and practice of game engine software development. and a wide range of topics were discussed. Game Engine Architecture discusses the concepts and techniques used in the reality of the actual game studios such as Electronic Arts and Naughty Dog. Although the examples in the book are generally based on the use of specialized technology. but far beyond the scope of an engine or API. Text references and references are also very useful. allowing readers to continue to carry any particular direction of the game development process. Game Engine Architecture as a university-level game programming courses and write. but also for software engineers. hobbyists. self-game programmers and game industry professionals. By reading the game engine A... Paperback, Label: Electronic Industry Press, Electronic Industry Press, Produktgruppe: Book, Publiziert: 2014-01-01, Studio: Electronic Industry Press.
10
9787121222887 - Jason Gregory: Game Engine Architecture (Chinese Edition)
Jason Gregory

Game Engine Architecture (Chinese Edition) (2013)

Lieferung erfolgt aus/von: Vereinigte Staaten von Amerika PB US FE

ISBN: 9787121222887 bzw. 7121222884, Sprache unbekannt, 772 Seiten, Publishing House of Electronics Industry, Taschenbuch, gebraucht, Erstausgabe.

37,82 ($ 40,98)¹ + Versand: 3,68 ($ 3,99)¹ = 41,50 ($ 44,97)¹
unverbindlich
Lieferung aus: Vereinigte Staaten von Amerika, Usually ships in 24 hours.
Von Händler/Antiquariat, beltwaybooks.
Game Engine Architecture covers both the theory and practice of game engine software development. and a wide range of topics were discussed. Game Engine Architecture discusses the concepts and techniques used in the reality of the actual game studios such as Electronic Arts and Naughty Dog. Although the examples in the book are generally based on the use of specialized technology. but far beyond the scope of an engine or API. Text references and references are also very useful. allowing readers to continue to carry any particular direction of the game development process. Game Engine Architecture as a university-level game programming courses and write. but also for software engineers. hobbyists. self-game programmers and game industry professionals. By reading the game engine A... Paperback, Ausgabe: 1, Label: Publishing House of Electronics Industry, Publishing House of Electronics Industry, Produktgruppe: Book, Publiziert: 2013-01-01, Studio: Publishing House of Electronics Industry.
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