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Swordfighting, for Writers, Game Designers, and Martial Artists
7 Angebote vergleichen
Bester Preis: € 25,61 (vom 08.03.2017)Swordfighting, for Writers, Game Designers, and Martial Artists (2015)
ISBN: 9789526819365 bzw. 9526819365, in Englisch, School Of European Swordsmanship, gebundenes Buch, neu.
bol.com.
From the Foreword by Neal Stephenson: "Whether you are a writer or game-maker seeking the kind of information I sought while writing The Baroque Cycle, or just a general reader with an interest in the arts to which Guy Windsor has dedicated his career, you should find much that is rewarding in these pages." This book is a collection of essays and articles, about half of which have been adapted from Guy's successful blog, at guywindsor.com, the rest have never been published before. It is in eigh... From the Foreword by Neal Stephenson: "Whether you are a writer or game-maker seeking the kind of information I sought while writing The Baroque Cycle, or just a general reader with an interest in the arts to which Guy Windsor has dedicated his career, you should find much that is rewarding in these pages." This book is a collection of essays and articles, about half of which have been adapted from Guy's successful blog, at guywindsor.com, the rest have never been published before. It is in eight sections: "What is Historical Swordsmanship?" covers some aspects of researching and recreating the Art. "Martial Essentials" covers some of the less-well-understood aspects of what martial arts are and how they work. "Lessons from the Art" covers some of the wider real-world benefits of training, especially dealing with questions of mistakes, risk, and fear. "Swords" describes the main classifications of the weapons we use, and includes discussion of appropriate training tools. "Fighting" includes historical examples of duels, and discussions about the nature of real violence. "Writing Swordfights" is about how swords and swordfights should be represented in fiction, with examples of fights done both well and badly. "Gaming" is a discussion of the ways in which swordsmanship can be adapted for game design purpose. "Training" includes key insights into how we train swordsmanship."Taal: Engels;Afmetingen: 18x234x156 mm;Gewicht: 581,00 gram;Verschijningsdatum: maart 2015;Druk: 1;ISBN10: 9526819365;ISBN13: 9789526819365; Engelstalig | Hardcover | 2015.
Swordfighting, for Writers, Game Designers, and Martial Artists (2015)
ISBN: 9789526819365 bzw. 9526819365, in Englisch, 288 Seiten, The School of European Swordsmanship, gebundenes Buch, gebraucht.
Von Händler/Antiquariat, Wordery.
From the Foreword by Neal Stephenson: "Whether you are a writer or game-maker seeking the kind of information I sought while writing The Baroque Cycle, or just a general reader with an interest in the arts to which Guy Windsor has dedicated his career, you should find much that is rewarding in these pages." This book is a collection of essays and articles, about half of which have been adapted from Guy's successful blog, at guywindsor.com, the rest have never been published before. It is in eight sections: "What is Historical Swordsmanship?" covers some aspects of researching and recreating the Art. "Martial Essentials" covers some of the less-well-understood aspects of what martial arts are and how they work. "Lessons from the Art" covers some of the wider real-world benefits of training, especially dealing with questions of mistakes, risk, and fear. "Swords" describes the main classifications of the weapons we use, and includes discussion of appropriate training tools. "Fighting" includes historical examples of duels, and discussions about the nature of real violence. "Writing Swordfights" is about how swords and swordfights should be represented in fiction, with examples of fights done both well and badly. "Gaming" is a discussion of the ways in which swordsmanship can be adapted for game design purpose. "Training" includes key insights into how we train swordsmanship.", Hardcover, Painos: Hardback ed. Etiketti: The School of European Swordsmanship, The School of European Swordsmanship, Tuoteryhmä: Book, Julkaistu: 2015-03-15, Julkaisupäivä: 2015-03-15, Studio: The School of European Swordsmanship.
Swordfighting, for Writers, Game Designers, and Martial Artists
ISBN: 9789526793481 bzw. 952679348X, Sprache unbekannt, neu.
Swordfighting, for Writers, Game Designers, and Martial Artists, From the Foreword by Neal Stephenson: "Whether you are a writer or game-maker seeking the kind of information I sought while writing The Baroque Cycle, or just a general reader with an interest in the arts to which Guy Windsor has dedicated his career, you should find much that is rewarding in these pages." This book is a collection of essays and articles, about half of which have been adapted from Guy's successful blog, at guywindsor.com, the rest have never been published before. It is in eight sections: ¿ "What is Historical Swordsmanship?" covers some aspects of researching and recreating the Art. ¿ "Martial Essentials" covers some of the less-well-understood aspects of what martial arts are and how they work. ¿ "Lessons from the Art" covers some of the wider real-world benefits of training, especially dealing with questions of mistakes, risk, and fear. ¿ "Swords" describes the main classifications of the weapons we use, and includes discussion of appropriate training tools. ¿ "Fighting" includes historical examples of duels, and ¿ discussions about the nature of real violence. ¿ "Writing Swordfights" is about how swords and swordfights should be represented in fiction, with examples of fights done both well and badly. ¿ "Gaming" is a discussion of the ways in which swordsmanship can be adapted for game design purpose. ¿ "Training" includes key insights into how we train swordsmanship.
Swordfighting, for Writers, Game Designers, and Martial Artists (2015)
ISBN: 9789526819303 bzw. 9526819306, Sprache unbekannt, School of European Swordsmanship, School of European Swordsmanship, School of European Swordsmanship, neu, E-Book, elektronischer Download.
From the Foreword by Neal Stephenson: "Whether you are a writer or game-maker seeking the kind of information I sought while writing The Baroque Cycle, or just a general reader with an interest in the arts to which Guy Windsor has dedicated his career, you should find much that is rewarding in these pages." This book is a collection of essays and articles, about half of which have been adapted from Guy's successful blog, at guywindsor.com, the rest have never been published before. It is in eight sections: "What is Historical Swordsmanship?" covers some aspects of researching and recreating the Art. "Martial Essentials" covers some of the less-well-understood aspects of what martial arts are and how they work. "Lessons from the Art" covers some of the wider real-world benefits of training, especially dealing with questions of mistakes, risk, and fear. "Swords" describes the main classifications of the weapons we use, and includes discussion of appropriate training tools. "Fighting" includes historical examples of duels, and discussions about the nature of real violence. "Writing Swordfights" is about how swords and swordfights should be represented in fiction, with examples of fights done both well and badly. "Gaming" is a discussion of the ways in which swordsmanship can be adapted for game design purpose. "Training" includes key insights into how we train swordsmanship.
Swordfighting, for Writers, Game Designers, and Martial Artists
ISBN: 9789526819365 bzw. 9526819365, in Englisch, The School of European Swordsmanship, gebundenes Buch, neu.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Swordfighting, for Writers, Game Designers, and Martial Artists
ISBN: 9789526793481 bzw. 952679348X, Sprache unbekannt, The School of European Swordsmanship, Taschenbuch, neu.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen