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/ / / / | Game-Based Learning Across the Lifespan | Springer | Softcover reprint of the original 1st ed. 2017 | 201
14 Angebote vergleichen
Bester Preis: € 100,28 (vom 01.09.2018)Game-Based Learning Across the Lifespan (2016)
ISBN: 9783319417974 bzw. 3319417975, vermutlich in Englisch, Springer, neu, E-Book.
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations. PDF, 22.10.2016.
Game-Based Learning Across the Lifespan (2016)
ISBN: 9783319417974 bzw. 3319417975, vermutlich in Englisch, Springer, neu, E-Book.
Cross-Generational and Age-Oriented Topics The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations. 22.10.2016, PDF.
Game-Based Learning Across the Lifespan - Cross-Generational and Age-Oriented Topics
ISBN: 9783319417974 bzw. 3319417975, in Deutsch, Springer International Publishing, neu, E-Book, elektronischer Download.
Game-Based Learning Across the Lifespan: The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. Englisch, Ebook.
Game-Based Learning Across the Lifespan (2017)
ISBN: 9783319417974 bzw. 3319417975, in Deutsch, Springer International Publishing, Taschenbuch, neu.
Game-Based Learning Across the Lifespan
ISBN: 9783319417974 bzw. 3319417975, in Deutsch, Springer Shop, neu, E-Book, elektronischer Download.
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations. eBook.
Game-Based Learning Across the Lifespan (2016)
ISBN: 9783319417974 bzw. 3319417975, in Englisch, Springer, Springer, Springer, neu, E-Book, elektronischer Download.
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the.
Game-Based Learning Across the Lifespan (2016)
ISBN: 9783319417950 bzw. 3319417959, in Deutsch, gebundenes Buch, neu.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Game-Based Learning Across the Lifespan, Cross-Generational and Age-Oriented Topics
ISBN: 9783319417950 bzw. 3319417959, in Deutsch, Springer Verlag Gmbh, gebundenes Buch, neu.
bol.com.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen
Game-Based Learning Across the Lifespan
ISBN: 9783319417950 bzw. 3319417959, in Deutsch, Springer Shop, gebundenes Buch, neu.
Die Beschreibung dieses Angebotes ist von geringer Qualität oder in einer Fremdsprache. Trotzdem anzeigen